Very, very thoughtful Alfryd. I think indirect control in scifi setting could actually work with your ideas.
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and it could even be fun ! I look forward to "mundane" classes !
Here are some idea of "sovereign" spells. I am just having fun with these, they are by no mean created with balance in mind.
All sovereign spells require power to cast. The more power your colony is generating, the faster they recharge. of course they also cost credits to use.
Supply Drop (Mercenary building)
Launch Some drop pods loaded with supplies that your heroes can pick up to heal / resupply / throw a party. It can be used to directly give some cash to your heroes. All drop pods do damage on things they land on, so supply drop can also be used to smack particularly annoying enemies.
Tactical Insertion (Mercenary building)
Launch some drop pods loaded with angry men carrying guns. Very handy for providing fire cover or cannon fodder for more valuable member of your colony. the mercenaries will leave after the battle if your merc building is already full. like supply drop, it can be dropped right on top of your adversaries for hilarious damage.
Surveillance (Science building)
Scans an area and reveals everything about it - resources, creatures, buildings, artifacts, ect. It has a long cooldown.
Precision Strike (Science building)
Launch a UAV that drops a single precision bomb. Inflict massive damage to a single target. this spell target a creature rather then an area. there is a large delay after cast before damage, so it is a pretty lousy defensive weapon.
Kinetic bombardment (Science building)
Orbiting mothership launches a huge shower of high velocity tungsten rods. these things don't home onto target, but whoever stand in the impact zone when they land is good as dead.
Overcharge (Science building)
Increase power production of all reactor in the colony at the cost of damanging some of them. In the worst case overcharge can cause reactors to explode.
Wave motion cannon blast(Temple of secret fire)
A huge beam of white flame that inflict apocalyptic destruction - it may also take your power grid down.
Instant fabrication(Temple of secret fire)
allow a building to be formed or repaired instantly. Targeting a ruin will rebuild the structure. does not work on the spacer's building.
Psi-shield (Logician's Sanctum)
Drops a pod that deploys into a shield generator that protect everything under it (from nearly everything) for a good amount of time.
Clarity of mind (Logician's Sanctum)
Target a blue, purple, or white aligned creature to give it a mental buff, Target a red, or yellow aligned creature to give it a mental debuff. target a green aligned creature for a chance of instant slay.
Assimilation (Collective's nexus)
Target a hero, shoud that hero die, he will be resurrected as an android of equal power.
Empathy (collective's nexus)
The chosen target cannot take hostile action for the duration of this spell.
Mind blast (Shaper's colony)
stun and inflict tremendous damage on biological targets in an area where a Xenopath is present. Viva friendly fire !
Distort field (shaper's colony)
Drop a pod that generate a field that has random effect on all object within- the distort field may render a creature invisible, but it's just as likely to toss said creature out with great force.
Hypercomputation (Oracle's Complex)
Buffs all automated creature and initiates, greatly speed up speed at which research projects are completed.
Geass (Oracle's Complex)
Attempts to permanently take over a single creature or building. the more you pay the higher the chance of success.
Teleport (Spacers building)
Instantly move any object anywhere. works on enemies for great justice! the more power you have the further you can move it. if you have enough power, you can teleport someone straight into space !
Time travel (spacer building)
Target a object causing it to disappear immediately, the object (building or creature) will reappear after some time. the more power you have the longer the creature will remain phased. if you have really a lot of power, you can erase a hero or building instantly !