• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ayeshteni

Jehanne's Slave
111 Badges
Jul 31, 2002
6.315
141
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars Pre-Order
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Age of Wonders: Planetfall Premium edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
I have Magellan and tried to use it but I have been unable to get it to work (it crashes the game on the third zoom level (maximum view)

What I want to do is quite simple:

I want to write Seanames on the map, like the EU1 map (So have 'North Atlantic Ocean' scrolled across the northern atlantic sea provinces and so on) of the major oceans and seas. Like this:

magellan1iq1.jpg


Compared to creating new maps and provinces this should be a piece of piss. It wont work.

Lets assume that my magellan program is found at 'C:\Program Files\Paradox Entertainment\Europa Universalis 2\MagellanS'

I can't expect anyone to do it for me, but can someone who knows how to do it give me a blow by blow account of how to get one name on the map without getting it to crash and I can then do the rest of the names (if it works)?

Ayeshteni
 
When you are importing from Eu2MAP into TBL, are you using the /L option or not?

Yup.

I've tried this:

Code:
Open up Command Prompt.
Go to MagellanS folder

mextract.exe myMap.eu2map /D:"C:\Program Files\Paradox Entertainment\Europa Universalis 2" /1

mview.exe myMap.eu2map

mimage /e myMap.eu2map nthsea.psd /R:09269,0972,500,500 /1

Opened up Photoshop.
Created a new layer.
Created the text (seen in the picture in the post higher up)
Merged the new layer with the shaded layer
Renamed that layer back to 'Shading'
Saved.

mimage.exe /i nthsea.psd myMap.eu2map /1 /G:1

minject.exe myMap.eu2map /D:"C:\Program Files\Paradox Entertainment\Europa Universalis 2" /L

And this:

Code:
Open up Command Prompt.
Go to MagellanS folder

mextract.exe myMap.eu2map /D:"C:\Program Files\Paradox Entertainment\Europa Universalis 2" /1

mview.exe myMap.eu2map

mimage /e myMap.eu2map nthsea.psd /R:09269,0972,500,500 /1

Opened up Photoshop.
Created a new layer.
Created the text (seen in the picture in the post higher up)
Merged the new layer with the shaded layer
Renamed that layer back to 'Shading'
Saved.

mimage.exe /i nthsea.psd myMap.eu2map

minject.exe myMap.eu2map /D:"C:\Program Files\Paradox Entertainment\Europa Universalis 2" /L

No success.

Ayeshteni
 
First of all, what is the difference between the first and second piece of code? :D

I never tried /L option on Vanilla map, so somebody will maybe say that it works on Vanilla without problems, but I have a suspection on PTI and borders collision on level 3 zoom.
The /L option took the level 1 of ID, Shading, and borders as well, and rescaled them for level 2 and for level 3. During the rescaling is possible that some pixel(s) of red borders got over PTI. This will then cause a crash in game.

If it is crashing to you because of the borders, you should be able to zoom out in areas where no PTI is visible, and it should crash once you scroll close to PTI (to be accurate, when the place of borders-PTI overlap goes into your field of view).

To fix the border-PTI overlapping, you have several options:

A) Don't use /L option, but export all 3 zoom levels from EU2 and make the change (place the label on sea area) in all of them separately. Then import all three modified levels without regenerating from level 1 (so don't use /L option).

B) Export into PSD whole map of level 1 (you'll probably need export the map piece by piece into several PSD files). Then make the changes in shading level and all over the map erase a bit of the red borders close to the PTI (so after rescaling the borders won't have chance to overlap over PTI). Then import all pieces back into EU2map and import into EU2 by using /L option.

C) Export, modify and import the map as you did. (Or continue from here on map you already imported, but it crashes.) Then export the already modified map again into EU2MAP - but now export all levels, not just level one. Export whole level 3 (piece by piece if not able to do it at once) from EU2MAP into PSD and delete all border pixels that are over PTI. I used tool "magic wand" with tolerance set on zero, selecting all (not only neighboring) pixels, and selecting only from active layer (not from all layers), to select all PTI regions in the exported piece, and then switched to borders layer and deleted the selection. So any pixel overlapping PTI was quickly deleted. Then import the corrected level into EU2MAP and further import it into EU2 without the /L option.
(If level 2 would be crashing as well, you can do the same for level 2.)

I would recommend you option A or C.
 
I have now officially given up. :(

Ayeshteni