Originally posted by bmoores
I agree with your first statement that the nature of EU is such that player capability can often overturn heavily imbalanced situations but I?m not so sure about your second statement that the top 8 countries in 1492 ( and 1419) are so equal as to any difference to be so small as not to matter.
Now perhaps I?m just being fussy. Perhaps you are making a generic point. However, I don?t think that you can say that they are so small as not to matter. In fact I would say that they matter a great deal. If you place the top eight European countries of 1492 in decending order Spain, France, Ottoman Empire, Austria, England, Muscowy, Sweden, Poland. I would say that there is a considerable difference between Spain and Poland. Indeed to me Spain and France are much more powerful than the rest of the pack for most of the game if played correctly. There is no doubt that England and the Ottoman empire get some real advantages during in the game, as does Russia to a slightly lesser extent. But I?m not sure that they are large enough to matter.
Now were my, and any other argument, goes out the window is debating the importance of events post 1492 that directly effect the listed countries. How importance that one places on these events is difficult to ascertain. It?s a very, very hard topic to discuss without supporting data and with the way we play EU2 as a community the figures are not going to be forthcoming. The only tests I can run would be hands off games to give us some data and then they are still not accurate due to AI mishaps.
I completely agree bmoores.
Saying that there is little or no difference is puting your head in the sand.
While yes, coalitions can knock down a leading player, what if that leading player has allies too? Are people saying that no matter what strategies and positions someone plays, the last one to roll their dice wins (because a coaltion has taken everyone else down)? No, I didn't think that is what they meant.
Seriously, some countries have major advantages, and given players of similar calibre in most games those advantages will show at least part of the time.
A country that CAN'T colonize, or has to work very hard to colonize is at a major disadvantage. A country that has a naturally strong georgraphic position clearly has an advantage. A country that depends on events for many of its gains has some disadvantages since good players can learn to minimize the effect of some of those events.
Obviously any of the major powers can win any game, if they are played well and the players are decent diplomats. That doesn't mean that the game doesn't favor some of those powers more than others.
As I mentioned in my first post on this, have any of you ever played Empires in Arms? Originally by ADG (I think Australian Design Group?) then sold to Avalon Hill. It was an excellent game and the precursor to Europa Universalis, and all about the Napoleonic Wars. The majors were: France, England, Russia, Austria, Prussia and the Ottomans (roughly in order of desirability). There was obviously no comparison between France and the Ottomans, so they had a bidding system to balance out (to some extent) the relative value. Obviously there was going to be a coaltion against France at some point in the game, but France was still a very strong country and had her fate largely in her own hands. This was quite different from England whose fate depending on others since the small but high quality English army would likely be exterminated if it set foot on the continent without some allies.
Anyway, I've rambled on a bit, but I think if people honestly think the nations are totally balanced they haven't played many wargames.