Hello and welcome to this week's Sengoku developer diary. Today we will introduce you to plots. Plots are a way to covertly coordinate diplomatic actions between both players and the AI.
Playing as a vassal you have two potential plots at your disposal. The first is to break free and form your own clan. This one mirrors a diplomatic option to do the same, but with the added bonus that all internal backers of the plot will follow you into your new clan as your vassals, and any external backers will go to war with your old clan, should the clan leader dispute your independence.
The other plot is to usurp the clan leader title. This one is only available if you belong to the ruling dynasty of the clan. Should you succeed with this plot you will send a message to your clan leader with two options. Either to willfully step down and hand over the title to you, or fight you in a civil war.
Once you have started to plot, a decision will become available that list the requirements for actually resolving the plot. The plots may have additional requirements, but all of them demand a certain level of plot power. This is basically a ratio of armed forces between you and your backers and the target. Once you have invited enough backers to reach the required plot power strength, you can resolve the plot by taking the decision. The timing of when you take this final step is of course important and up to you as the leader of the plot...

As a clan leader you can plot to attack another neighboring clan. This is a very nice option to have, especially if you plan on attacking a bigger clan than yourself. By finding others who might be interested in the same goal you can together make sure that you have the necessary power to back up the attack. These might even involve vassals of your target as long as they're not of the same dynasty. To be able to resolve the plot you need to first declare war on your target, but once this is done you don't have to call in your fellow plotters. You can decide to not do it at all, or to wait until the time suits you.
Once you do this however, all backers are called in at the same time, and any backers within the clan of your target switches side to you. The plot is however only an agreement between you and your backers of who to attack, and that the attack is coordinated, not that you are in an alliance or that you in any way have agreed to how the spoils of war will be divided among you. So be aware of who you invite, because as in many other cases in this game, the riches falls to whoever takes it...
Playing as a vassal you have two potential plots at your disposal. The first is to break free and form your own clan. This one mirrors a diplomatic option to do the same, but with the added bonus that all internal backers of the plot will follow you into your new clan as your vassals, and any external backers will go to war with your old clan, should the clan leader dispute your independence.
The other plot is to usurp the clan leader title. This one is only available if you belong to the ruling dynasty of the clan. Should you succeed with this plot you will send a message to your clan leader with two options. Either to willfully step down and hand over the title to you, or fight you in a civil war.
Once you have started to plot, a decision will become available that list the requirements for actually resolving the plot. The plots may have additional requirements, but all of them demand a certain level of plot power. This is basically a ratio of armed forces between you and your backers and the target. Once you have invited enough backers to reach the required plot power strength, you can resolve the plot by taking the decision. The timing of when you take this final step is of course important and up to you as the leader of the plot...

As a clan leader you can plot to attack another neighboring clan. This is a very nice option to have, especially if you plan on attacking a bigger clan than yourself. By finding others who might be interested in the same goal you can together make sure that you have the necessary power to back up the attack. These might even involve vassals of your target as long as they're not of the same dynasty. To be able to resolve the plot you need to first declare war on your target, but once this is done you don't have to call in your fellow plotters. You can decide to not do it at all, or to wait until the time suits you.
Once you do this however, all backers are called in at the same time, and any backers within the clan of your target switches side to you. The plot is however only an agreement between you and your backers of who to attack, and that the attack is coordinated, not that you are in an alliance or that you in any way have agreed to how the spoils of war will be divided among you. So be aware of who you invite, because as in many other cases in this game, the riches falls to whoever takes it...