• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Besuchov

Studio Manager, PDS
Paradox Staff
64 Badges
Mar 6, 2001
2.268
356
  • Ship Simulator Extremes
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Hearts of Iron Anthology
  • Sword of the Stars
  • Sword of the Stars II
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Vikings
  • Impire
  • A Game of Dwarves
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • King Arthur II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • Divine Wind
  • Europa Universalis III
Hello everyone, and welcome back to the Sengoku development diaries after a 2 week hiatus due to the Easter Holidays and a press tour in the US last week. As you have seen we've got plenty of good coverage out of it so far, and there is more to come in the next few weeks. Today Johan is in London, so that is why Besuchov is posting this development diary.

This time we want to talk a little about the options that you get from the diplomacy. Diplomacy is the slightly more peaceful way to become more powerful compared to the paths of martialness and intrigue.

Only independent rulers can negotiate with someone outside their clan. If you are part of a clan and not the clan leader, you do not talk to anyone outside the clan.

You can always try to ask a weaker clan to join your clan, and if they like you enough and respect you enough they may become a vassal of your clan.

In most of our games, alliances tend to be just words, broken at will when a player decides this is not to their advantage anymore. In sengoku this is no longer true. To arrange an alliance you have to exchange hostages, which will be actual characters that are closely related to you. So if you break your alliance, there are direct repercussions to those poor hostages.

Of course, since this is a character-driven game, you can always arrange marriages for your lord and/or his children. This is usually a way to get good relations with another clan. The impact on relations depends on how closely related the people are to the clan leaders. The difference between Sengoku and a game like Crusader Kings is that there is no inheritance of lands outside of a clan, so you don't marry to gain land immediately.

Since Sengoku is a game based on a feudal system, you can not control all the land your self, its neither efficient nor possible. Therefore there are several ways to organise your clan's holdings by setting up who controls which province. You can give titles to your vassals to strengthen them, or you can create new vassals from courtiers by handing them control over a province. If someone is slightly disloyal to you, or you have need of their lands, you may try to revoke the title from them.

Have you ever played Crusader Kings or Rome, and had a court filled to the brim with characters you had no reason to use for anything. In Sengoku you have the new option to Retire them to a Monastery, which will remove them from the game, at your choice.

If you have a vassal in your clan that has conspired against you, and is at low honor, you can always demand that he commits seppuku. Of course he can refuse, losing even more honor... and you will lose some honor as well.

Sengoku_dev_diary_4_Diplomacy_1.jpgSengoku_dev_diary_4_Diplomacy_2.jpg
 
Based on that, I assume there's no way to undermine your own clan by helping another? Backstabing within a clan is solely an internal matter, and you can't get outside support?

One thing you can do is defect to another clan or you can plots with another clan leader to change allegiance at an opportune moment.

I love the hostage exchange stuff. This was exactly what I had in mind for Sengoku, even before you had announced the game! :)

EDIT: What are the "negotiating rights", and "chief negotiator" game aspects? Sounds like diplomacy to me, so should be in this dev diary! ;)

When you are both fighting the same enemy you can allow one party to en the war for both of you, convenient when you are in a war where the only way you can win is through the strength of your friends.
 
Where is Johan in London today? Is even he making a move against poor Nick Clegg?

How randomly are hostages selected? Is there a way to refuse to send someone? Or is there a chance that your awesome general will be sent into exile? Equally can you just demand hostages or do you always exchange them? Ie can I accept peace with some weak clan in exchange for all their Daimyo's sons?

Basically hostages are selected so that valuable characters go first. If you have a son, you send him. You can't take more than one hostage from one character. You can however demand a hostage hostage as a part of a peace agreement, without sending one of your own.
 
also.. will there be more bookmarks for game start? or only one?

As there is only one start date there were only plans for one bookmark, but I had the idea of doing several to highlight specific clans, characters or conflicts, so I've outlined 3 or 4. Not set in stone yet that they will be in, but I'm hoping so.

And also, those red-dotted lines, are they possibly crossing points from one piece of land to another? if so there should be alot more of them I think :)

Yes, the dotted lines are straits. The final tweaking hasn't been done yet, but we want to keep the number of them down for several reasons, mostly to make them highly strategic positions, but also not to confuse the military AI too much.

When you say it's impossible to control all the land yourself, do you mean that literally ie some mechanic won't allow it, or do you simply mean it's difficult and doesn't give any benefits?

One is for historical reasons, you couldn't personally oversee too large areas, so you were forced to rely on vassals for this. Another is for game balance. There's no hard-cap that you can't go over, but going beyond the demesne limits will have negative consequences.
 
Last edited:
So there doesn't seem to be a diplomacy option to exchange the lands of your vassals? :(

What do you mean? Being able to re-assign what provinces you vassals hold?
 
But in doubt I would rather prefer fewer different start dates with a better research, balancing and more love to detail. Maybe one Onin Wars start date and one similar to the one in TW.

As I said, there is only one start date. What I wrote was that there might still be more than one bookmark highlighting different things (characters, clans, conflicts etc.) within that same start date.
 
Yes, thank you. Now I understood. It sounded as if originally there was only one start date and you had plans to introduce further ones.

No, there's just too much research to support more than one start date at this point. But I hope that people will be pleasantly surprised over the amount of research that has gone into the 1467 setup.
 
I'm a bit confused; what do you mean bookmark?

A bookmark is not only a certain date, but also highlights a couple of nations (like in EU) or here, a couple of characters, and also gives a short descriptive text. Rather than just having one (where only a few things can be highlighted) I had the idea of doing a couple of them, focusing on different things. Since many players will not be that familiar with the setting or time period this might be something that helps picking out interesting characters/clans to play.
 
Last edited:
Well, I think it's about the relative power. Certainly you'd have to be recognised as a hegemon to be able to shuffle daimyos across Japan like Tokugawa Ieyasu did. At the same time, a regional daimyo ought to be powerful enough to be able to ask their OPM vassals to kindly relocate.

Since provinces may have very different infrastructure after a whlie, I fear such an option would be very exploitable though, and if a player controlls the vassal that is forced to mov it might not be all that popular... On the other hand, the lands that you do conquer, you're free to hand out to existing vassals. And if you reconquer a province formerly held by a certain vassal, you're free to give it to someone else. So a bit of re-shuffling should be possible.

But I agree it would be cool.
 
Is Sengoku going to be kind of forplay/warmup for CK2 ? As much as i can find out about Sengoku, it seems to be interesting. With bit lesser scale, but nevertheless.

Sengoku will share a lot of features with CKII, but even where the mechanics will be fairly the same the implementation will still be different. And Sengoku will have a number of features that aren't in CKII, that are specifically tailored to this period in Japanese history.