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also.. will there be more bookmarks for game start? or only one?

As there is only one start date there were only plans for one bookmark, but I had the idea of doing several to highlight specific clans, characters or conflicts, so I've outlined 3 or 4. Not set in stone yet that they will be in, but I'm hoping so.

And also, those red-dotted lines, are they possibly crossing points from one piece of land to another? if so there should be alot more of them I think :)

Yes, the dotted lines are straits. The final tweaking hasn't been done yet, but we want to keep the number of them down for several reasons, mostly to make them highly strategic positions, but also not to confuse the military AI too much.

When you say it's impossible to control all the land yourself, do you mean that literally ie some mechanic won't allow it, or do you simply mean it's difficult and doesn't give any benefits?

One is for historical reasons, you couldn't personally oversee too large areas, so you were forced to rely on vassals for this. Another is for game balance. There's no hard-cap that you can't go over, but going beyond the demesne limits will have negative consequences.
 
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So there doesn't seem to be a diplomacy option to exchange the lands of your vassals? :(

What do you mean? Being able to re-assign what provinces you vassals hold?
 
One is for historical reason, you caouldn't personally oversee too large areas, so you were forced to rely on vassals for this. Another is for game balance. Their's no hard-cap that you can't go over, but going beyond the demesne limits will have negative consequences.

That's good. There shouldn't be an arbitrary point where you can't hold more, but it should get harder and harder for people to hang on to larger and larger lands. That won't stop people trying just for the sake of it though :)
 
As there is only one start date there were only plans for one bookmark, but I had the idea of doing several to highlight specific clans, characters or conflicts, so I've outlined 3 or 4. Not set in stone yet that they will be in, but I'm hoping so.

I do not know how many efforts and resources are meant to be put in this game. But in doubt I would rather prefer fewer different start dates with a better research, balancing and more love to detail. Maybe one Onin Wars start date and one similar to the one in TW.
 
But in doubt I would rather prefer fewer different start dates with a better research, balancing and more love to detail. Maybe one Onin Wars start date and one similar to the one in TW.

As I said, there is only one start date. What I wrote was that there might still be more than one bookmark highlighting different things (characters, clans, conflicts etc.) within that same start date.
 
Yes, thank you. Now I understood. It sounded as if originally there was only one start date and you had plans to introduce further ones.
 
Yes, thank you. Now I understood. It sounded as if originally there was only one start date and you had plans to introduce further ones.

No, there's just too much research to support more than one start date at this point. But I hope that people will be pleasantly surprised over the amount of research that has gone into the 1467 setup.
 
I'm a bit confused; what do you mean bookmark?

A bookmark is not only a certain date, but also highlights a couple of nations (like in EU) or here, a couple of characters, and also gives a short descriptive text. Rather than just having one (where only a few things can be highlighted) I had the idea of doing a couple of them, focusing on different things. Since many players will not be that familiar with the setting or time period this might be something that helps picking out interesting characters/clans to play.
 
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A bookmark is not only a certain date, but also highlights a couple of nationa (like in EU) or here, a couple of characters, and also gives a short descriptive text. Rather than just having one (where only a few things can be highlighted) I had the idea of doing a couple of them, focusing on diffenrent things. Since many player will not be that familiar with the setting or time period this might be something that helps picking out intersting characters/clans to play.

Ah, like "such and such a country is interesting to play" sort of a thing, from EU3? I think that would be a good idea for exactly the reasons you say. I can't wait for this game but am totally unfamiliar with the era so that would help a lot.
 
A bookmark is not only a certain date, but also highlights a couple of nationa (like in EU) or here, a couple of characters, and also gives a short descriptive text. Rather than just having one (where only a few things can be highlighted) I had the idea of doing a couple of them, focusing on diffenrent things. Since many player will not be that familiar with the setting or time period this might be something that helps picking out intersting characters/clans to play.

That actually sounds like a extremely goof idea. A little blurb about the clans etc... will be very good for razing interest and immersion, considering alot of people won't know alot of this period and area. The knowledge should give them a bot of attachment to the clans they choose, instead of seeing all as being exactly the same.
 
What do you mean? Being able to re-assign what provinces you vassals hold?

Yup. I would love to have that option available! It was a historically popular tool by which powerful clans manage their vassals, plus it's plain awesome.

Used to try to do this all the time in CK too. I'd conquer some heathen lands and try to move existing vassals over instead of creating new ones or holding disparate territories... But those silly counts hate me for giving them rich Muslim lands :(
 
Reassigning lands of vassals would need some insanely powerful and fearsome daimyo, like Oda Nobunaga.
 
Well, I think it's about the relative power. Certainly you'd have to be recognised as a hegemon to be able to shuffle daimyos across Japan like Tokugawa Ieyasu did. At the same time, a regional daimyo ought to be powerful enough to be able to ask their OPM vassals to kindly relocate.
 
Well, I think it's about the relative power. Certainly you'd have to be recognised as a hegemon to be able to shuffle daimyos across Japan like Tokugawa Ieyasu did. At the same time, a regional daimyo ought to be powerful enough to be able to ask their OPM vassals to kindly relocate.

Since provinces may have very different infrastructure after a whlie, I fear such an option would be very exploitable though, and if a player controlls the vassal that is forced to mov it might not be all that popular... On the other hand, the lands that you do conquer, you're free to hand out to existing vassals. And if you reconquer a province formerly held by a certain vassal, you're free to give it to someone else. So a bit of re-shuffling should be possible.

But I agree it would be cool.
 
Is Sengoku going to be kind of forplay/warmup for CK2 ? As much as i can find out about Sengoku, it seems to be interesting. With bit lesser scale, but nevertheless.

Sengoku will share a lot of features with CKII, but even where the mechanics will be fairly the same the implementation will still be different. And Sengoku will have a number of features that aren't in CKII, that are specifically tailored to this period in Japanese history.
 
I'd like to ask again what another user said... Does your clan relative power affect the choice of hostages? if I'm signing a NAP with a minor clan will I send my first born to them as a hostage? I should think not...