Hello, Please look at my screenshots below for an example on the issue. Deviancy gets high late game for Gestalt Empires, and hunter-seeker drones are worse than enforcers at reducing deviancy, and the building cannot be upgraded, so you sometimes need to waste multiple building slots just to reduce deviancy below 30 and avoid crime events on your planets. I think it makes sense you'd have to dedicate one building slot to reduce it on a planet with many pops, but more than one building should not be necessary.
Gestalt empires produce more deviancy on average than individualist empires, and are worse at reducing it because their jobs are worse and the building cannot be upgraded either, which is bad. Please allow the building to be upgradable and make hunter-seeker drones just as good at reducing deviancy as enforcers. This is bad balance, please fix thank you.
Gestalt empires produce more deviancy on average than individualist empires, and are worse at reducing it because their jobs are worse and the building cannot be upgraded either, which is bad. Please allow the building to be upgradable and make hunter-seeker drones just as good at reducing deviancy as enforcers. This is bad balance, please fix thank you.
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