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Hartmann

Kaiser v.G.G. (abdicated)
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Oct 20, 2000
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  • Europa Universalis IV
There is something seriously wrong with the Brandenburg AI. In one of my
games three times in a row the following situation arised: Brandenburg
and allies (various German minors plus - in the first war - Netherlands)
are at war with Poland and Spain.
- Everytime - just when Brandenburg and allies have achieved a major
breakthrough - Brandenburg agrees to a most unfortunate peace (giving a
province and indemnities) which doesn´t reflect the situation at all.
- Also, often the allies are then cut off from their homeprovinces so
that huge armies die from attrition.

I have already reported the first incident here:
http://www.europa-universalis.com/forums/Forum7/HTML/000122.html

The third incident was like this: Brandenburg and
various German allies are at war with Poland and Spain. Due to the
former wars, Poland owns Hannover, Hessen and Munster. It has occupied
East Pommerania and Cologne. On the other hand, Hessen and Munster are
occupied by Brandenburg, Hannover by one of it´s allies. Cologne is just
about to be liberated. As soon as the allies liberate
Cologne, Brandenburg concludes peace with Poland, giving them East
Pommerania (the last province still occupied by Poland) and indemnities. This does clearly not reflect the situation:
Brandenburg has occupied two Polish provinces, another Polish province is occupied by one of Brandenburg´s allies. Poland in turn has now only one province of Brandenburg occupied. Also there are by now far more forces of Brandenburg&allies in the region. Spain is having a hard time against the Netherlands.

I think it´s important to note, that whenever a peace treaty was concluded, I in fact expected this - it was always JUST after Brandenburg&allies achieved a major breakthrough. Only the computing of the treaty itself seems to be buggy.

I have already mailed a savegame to Johan

Hartmann

Edit: Of course, I´m referring to the Grand Campaign. I also want to mention the already known problem, that Brandenburg never turns protestant.


[This message has been edited by Hartmann (edited 28-11-2000).]
 
I seem to recall that Brandenburg has turned protestant in the GC I'm playing at home... I'm not sure, but I'll try to remember to check tonight..

Cobos

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If you are not part of the solution you are part of the precipitate.
 
I like to add to this post two points / issues.

- I have seen similarly 'stupid' behavior on the part of minors when concluding peace treaties. In my case I (as France) am at war with Spain. I have occupied three Spanish home provinces (in addition to the three I already own). There are no Spanish troops left in Spain. My allies (Helvetia, Palatine, Bavaria, and Thuringia) are swarming all over Iberia, every one of them having occupied at least one Spanish province. In fact, at the critical point Spain only still controls two provinces (Galicia and a neighboring province, forget its name). I decide at this point to wait for my allies to conclude separate peace treaties (at least Palatine and Bavaria who each control three provinces). But nothing of that sort happens. Instead, first Palatine and shortly after Bavaria give up and pay !!!! indemnities of 250d each. It was early January, so I reloaded the autosave game to see if this would happen again. And surely it did. I reloaded again, trying to offer peace to Spain asking for one province each for my allies. Spain refused, even though just a couple of months earlier, it had offered me three provinces. I think this situation needs some remedy. I must add that this is not an isolated incident, but I have seen this occuring many times.

- another, related, issue I want to take up. I find it really unreal and disturbing that upon conclusion of peace all my troops perish from attrition (?) just because they are not allowed to cross provinces controlled by allies, who were even partners in the war that was just concluded. Now, for my own troops I can take appropriate care to position them such that when peace breaks out they have only short distances to cover to return home. But my allies! They without exception place their troops in provinces from where they have no chance in hell to return home. I would like to see this changed to the effect that allied troops can cross allied territory to return home without penalties other than normal attrition.

One more suggestion. How about a feature where I can indicate to my allies which provinces to target? In this way, situations like Bavaria trying to conquer Serbia from Austria when there are three provinces adjoining Bavarian territory are available would occur less often. On top of distance (it would be a landlocked province of Bavaria if it got it at negotiations) it is absurd that Bavaria would try to get a third religion into their realm.

/zwingli
 
Johan: Arrggh, I just noticed that the savegame I mailed to You yesterday will probably not show what I meant because of another bug - namely, that when loading a savegame all besieged fortresses are back to original strength....
Nevertheless, as Zwingli´s post is vindicating my point, this issue should be immediately addressed in the next patch, because irrational AI decisions definitely take some fun out of the game.

Hartmann
 
Next one: Algier declares war on Marocco. Marocco´s armies are annihilated and the capital is besieged. When the capital falls, Algier concludes a peace treaty with Marocco returning to the status quo...

CETERUM CENSEO INTELLIGENTIAM ARTIFICIOSAM REGNORUM MINORUM REPARANDUM ESSE!

Hartmann
 
Next one: Venice, having zero armies on the mainland but huge armies on the isles, declares war to Turkey three times in a row. Three times the Turks conquer Venice (capital province) and recieve huge indemnities....

Hartmann

P.S. Venice had only one ship.
 
Next one: France declares war on Lorraine. Lorraine captures Paris - and immediately agrees to pay 130 in indemnities to Franc...

In the meantime: Venice - no armies on the mainland - declares war on Turkey AGAIN. This time the Turks seem not to be inclined to go for indemnities alone (after having a cakewalk over Venice capital) and trie to get the isles, too: Corfu, Crete and Cyprus. Over the next 15 years, they - despite having a large enough fleet - continually send piecemeal forces to these isles, which are butchered everytime. Soon Turkey will internally collapse...

Hartmann
 
This definitely begins to take the fun out of it:
Austria, Hungary, Saxonia, Würtemberg and Thuringia declare war on Venice, which has no allies. The five foes beat the crap out of Venice: They destroy their whole army and take Mantua, Illyria, Istria and Ragusa. Then Venice itself is besieged. Now, when Venice falls, Austria agrees to a Status Quo and everyone heads for home ...

Something should be done about these peace treaty quirks soon!

Hartmann
 
Not only peace treaties are wierd! Also the AI's behavior in war isn't really o.K. I watched it very often, that armies doesn't recapture provinces occupied by their enemy!
e.g. France didn't recapture Orleans and so on, but kept on marching trough occupied provinces to attack Franch Compte!
England didn't recapture Connecticut from the Netherlands, although a 10k army was ready in Manhattan! (Connecticut had no Fort, and became a dutch province at last)

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Pour dieu et mon droit