• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shroomblaze

Major
7 Badges
Mar 8, 2015
600
482
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • PDXCon 2017 Awards Winner
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
Ok so out of no where it seems I can't get a lod to show up for a tree asset. I have checked everything that I know that could be the cause of the problem and still the LOD in game disappears at the trigger stage. In the asset editor however the lod works perfectly fine. I'm really getting frustrated with this.

All Textures are the same size.
All UVW Map Lines are withing the 1:1 texture space.
I tested with and without alpha.
I made a solid sphere color to test if it was just my model.
Did reset XForm multiple times.
I reinstalled the game.

Nothing has worked. So again my problem is this. I create new asset using my model and everything looks good... I zoom out in the asset editor and the auto generated lod looks great! Then I go try it out in game and looks great, then I zoom out enough for lod to trigger and bam almost entirely gone.

EDIT: I'm actually thinking now that it may have to do with my scale settings in 3dsmax possibly?

Anyways when you zoom far out enough you see tiny little squares instead of the model...

OaNfwCI.jpg
 
Last edited:
Ok I finally figured it out. I remembered that with the recent patch it broke scaling. You can no longer scale you object using the in game form. You have to scale it your 3d modeling program to the correct scale you want otherwise if you use that asset editor form now it will mess things up and actually sometimes add extra faces to your model...

Here's the post that helped me for anyone else having this issue...

https://steamcommunity.com/linkfilt...-only-since-patch.856771/page-2#post-19361264