Ok so out of no where it seems I can't get a lod to show up for a tree asset. I have checked everything that I know that could be the cause of the problem and still the LOD in game disappears at the trigger stage. In the asset editor however the lod works perfectly fine. I'm really getting frustrated with this.
All Textures are the same size.
All UVW Map Lines are withing the 1:1 texture space.
I tested with and without alpha.
I made a solid sphere color to test if it was just my model.
Did reset XForm multiple times.
I reinstalled the game.
Nothing has worked. So again my problem is this. I create new asset using my model and everything looks good... I zoom out in the asset editor and the auto generated lod looks great! Then I go try it out in game and looks great, then I zoom out enough for lod to trigger and bam almost entirely gone.
EDIT: I'm actually thinking now that it may have to do with my scale settings in 3dsmax possibly?
Anyways when you zoom far out enough you see tiny little squares instead of the model...
All Textures are the same size.
All UVW Map Lines are withing the 1:1 texture space.
I tested with and without alpha.
I made a solid sphere color to test if it was just my model.
Did reset XForm multiple times.
I reinstalled the game.
Nothing has worked. So again my problem is this. I create new asset using my model and everything looks good... I zoom out in the asset editor and the auto generated lod looks great! Then I go try it out in game and looks great, then I zoom out enough for lod to trigger and bam almost entirely gone.
EDIT: I'm actually thinking now that it may have to do with my scale settings in 3dsmax possibly?
Anyways when you zoom far out enough you see tiny little squares instead of the model...

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