GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.697]
Renderer: NVIDIA GeForce GTX 560M
Vendor: NVIDIA
VRAM: 1488 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in 0.074 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Xml.dll (this message is harmless)
FMOD Initialization successful
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Data.dll (this message is harmless)
ReloadTexts en and Rossetta has occupy 561152 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Reloaded Icons Descriptor | atlas: 3 | regions: 329 | maps: 329
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Entrando no estado CBootstrapState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Configuration.dll (this message is harmless)
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 11154 unused Assets to reduce memory usage. Loaded Objects now: 2192. Operation took 63.147113 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2192. Operation took 7.733748 ms.
Binding to local socket 0.0.0.0
Sending NAT type detection request, local port 60135
Returning nat detection result to the user
Connection test done: LimitedNATPunchthroughSymmetric
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
GUID: 878201975018039558
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
%%%%% LoadLevel: MainMenu
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2152. Operation took 13.046322 ms.
OnLevelWasLoaded: 2
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Starting theme CMainMenuTheme
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Entrando no estado CSplashScreenState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2219. Operation took 9.787426 ms.
Entrando no estado CMainMenuState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
DungeonLandPresentation(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Recebi o match restarted
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 2387. Operation took 12.348688 ms.
MainMenu(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
GameOptions(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts en and Rossetta has occupy 212992 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts fr and Rossetta has occupy 126976 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts de and Rossetta has occupy 241664 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts pt-BR and Rossetta has occupy 212992 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts de and Rossetta has occupy 233472 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts fr and Rossetta has occupy 233472 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts en and Rossetta has occupy 233472 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Backei: MainMenu
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
MainMenu(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
PlayOptions(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ServerList(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Zenox
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
468374403384174662 = 188.113.82.89:25002
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
useNat = True
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Receiving NAT punchthrough attempt from target 468374403384174662 failed
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Network/NetworkManager.cpp Line: 825)
Connection error: NATPunchthroughFailed
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.697]
Renderer: NVIDIA GeForce GTX 560M
Vendor: NVIDIA
VRAM: 1488 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in 0.074 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Xml.dll (this message is harmless)
FMOD Initialization successful
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Data.dll (this message is harmless)
ReloadTexts en and Rossetta has occupy 561152 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Reloaded Icons Descriptor | atlas: 3 | regions: 329 | maps: 329
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Entrando no estado CBootstrapState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Configuration.dll (this message is harmless)
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 11154 unused Assets to reduce memory usage. Loaded Objects now: 2192. Operation took 63.147113 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2192. Operation took 7.733748 ms.
Binding to local socket 0.0.0.0
Sending NAT type detection request, local port 60135
Returning nat detection result to the user
Connection test done: LimitedNATPunchthroughSymmetric
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
GUID: 878201975018039558
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
%%%%% LoadLevel: MainMenu
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2152. Operation took 13.046322 ms.
OnLevelWasLoaded: 2
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Starting theme CMainMenuTheme
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Entrando no estado CSplashScreenState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2219. Operation took 9.787426 ms.
Entrando no estado CMainMenuState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
DungeonLandPresentation(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Recebi o match restarted
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 2387. Operation took 12.348688 ms.
MainMenu(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
GameOptions(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts en and Rossetta has occupy 212992 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts fr and Rossetta has occupy 126976 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts de and Rossetta has occupy 241664 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts pt-BR and Rossetta has occupy 212992 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts de and Rossetta has occupy 233472 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts fr and Rossetta has occupy 233472 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ReloadTexts en and Rossetta has occupy 233472 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Backei: MainMenu
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
MainMenu(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
PlayOptions(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
ServerList(Clone) sem widget na raiz
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Zenox
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
468374403384174662 = 188.113.82.89:25002
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
useNat = True
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Receiving NAT punchthrough attempt from target 468374403384174662 failed
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Network/NetworkManager.cpp Line: 825)
Connection error: NATPunchthroughFailed
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1608)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
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