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aea2o5

Sergeant
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Jun 23, 2014
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I've been looking, but I can't find anything saying how to set up the Maya Exporter for EUIV. The code has stuff for Stellaris and HOI4, obviously. I don't own either, however, and I only want to mod for EUIV. The question is how do I set up the code in the clausewizt.txt file to let me do so?
 
here is to you:
Code:
[EU4]
    animation  s 5  "idle" "moving" "attack" "death" "idle2"
    material s 6 "PdxMeshSnow" "PdxMeshColor" "PdxMeshStandard" "PdxMeshTextureAtlas" "PdxMesh_NoFoW_NoTI" "PdxMeshAlphaBlendNoZWrite"
    path s 1 "C:/Users/Administrator/Documents/Paradox Interactive/Europa Universalis IV/mod/mymod/gfx/models"
    target_exe s 1 "C:/Program Files (x86)\Steam/SteamApps/common/Europa Universalis IV/eu4.exe"

The "path" entry is where I put the stuff (you can set to every directory you wish)
The "target_exe" should be quite similar to your path to the exe file
 
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Thank you! One question, though: Will the "/mod/mymod/gfx/models" already have to be set up as part of a separate mod (not necessarily as you have it here), or can it just be any Notepad file where the info is stored? If it is in a specific mod, will that part have to be changed every time I start a new mod?
 
Last edited:
The path can be any path you want, but if are modelling to create your own mod, the path should be something similar to that I wrote . (where "Mymod" is the directory of your own mod, of course.. )
 
Thanks again! That's all I was wondering about.