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ESKEHL

Second Lieutenant
73 Badges
Oct 23, 2015
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I know I have said this before, and I say it again. Make sattlements viewable on the map. there is no reason not to implement this.

I know this can be criticised by some, and I am not looking for a massive settlement animation in the same style as cities. What I want is a smaller scale building not much larger of the provincial upgrades seen in CK3 on the map. This basically helps the player see whats happening in their realm without switching map layer, and it adds to the immersion, if you can see a farming settlement, a mine, a provincial legation etc on the map with different looks depending on culture etc. Perhaps also add more agricultural fields surrounding the settlement if you build a farming settlement depending on output, more quaries surrounding the mining settlement depending on output and so on.

For me personally I can only compare with Civilization V were you could visibly see how your realm developed by just looking at the tiles. Difference her would be that Imperator has a gorgeous map, and this needs to be implemented in a manor of way to enhance the immersion and not to overwhelm the map with lots graphical things as it is done in the Civ-series.
 
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I think the best way to represent settlements on maps using no new assets would be only using the small buildings from the cities. You know, the ones outside the city's dense core that represents suburbia, worked hinterland, etc. Many of them even look like farmsteads.
 
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I think the best way to represent settlements on maps using no new assets would be only using the small buildings from the cities. You know, the ones outside the city's dense core that represents suburbia, worked hinterland, etc. Many of them even look like farmsteads.
That could be an idea, and then perhaps some sort of landmodifiers visible around it, to show wether it is a mine, a farm or what not?
 
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