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Right.

No one knows for sure but my bet is on those numbers being a percentage multiple. So, 200 = 200% of the colonization rate for that country given certain features (coastal province, harbour, religion modifiers).
 
As we all know 5% of 5 is 2 ;)

For a while I also thought religion played a role but England and Holland have the same religion, often the same colonists per year and very differing numbers in the .csv file.

Trial and error, I say :D
 
I played as Holland and set their number to 200 and was getting 2 per year. By the same token, early on before Colonial Dynamism kicks in for France and England (where their number changes to 100+) they have numbers like 5 and 10. In those years rarely do they get colonist, but sometimes some randomly appear, without events, despite having "0 per year". Thats why im guessing thats chance per year, where 200% would mean 2, and 10% simply means 1 every 10 years (roughly)


But im totally guessing
 
Uh, are you sure, Moctezuma? Wouldn't it be more logical for traders.csv to regulate the number of traders?
 
Originally posted by GNGSpam
Yes, but I started as Holland in 1492, when they get zero. Further more, you say they get 2 a year from 1565 to 1615? Wow thats when the value rises to 200. Amazing looks like more support for what I think, thanks

Dunno where u get that 200 from, the vlue enetered for Holland for that period is 5.
 
Originally posted by Moctezuma
Holland gets always 2 per year in 1561 due to traders.txt. Numbers from colonists.csv and traders.csv are alvays counted together, e.g. Portugal in 1492 gets 0 (due to colonists.csv) + 2 (traders.csv) + 1 (shipyard) = 3 setlers/year

Looks like this adds up for just about any nation I checked so far. Which is nice :D Maybe it's split like that because of the division between colonies and TPs. Maybe another way of steering that.
 
As I recall, the number of traders "trading" countries get in traders.csv is more than can be used so a tie in with colonists makes some sense.

Or better, traders.csv and colonists.csv are paired, and you get "merchants" based solely on other factors.
 
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Perhaps he is using an IGC+ mod to colonists.csv

Originally posted by BiB


Dunno where u get that 200 from, the vlue enetered for Holland for that period is 5.

because I recall setting Holland's colonial setting higher to compensate for Asian "vacancies."
 
Perhaps he is using an IGC+ mod to colonists.csv
Nope, it's a 5 there, too. Am I missing a change by Savant?

The thing is that the ai hardly uses its colonists anyway.
Just as well! :D Unless of course you are using IGC+ and one of the hard tax_stab settings.
 
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Seeing it all adds up would it influence colonisation behaviour too ?

This is something I will look at when I can use EU again (few days from now). Assuming it hasn't been figured out by then.
 
Well yeah.

Use a killer tax-stab setting, the higher buildingcosts, the conservative goods.csv, and that is a sure recipe for no fortifications BiB.

So some change has to be made in one of these or more, to restore some game balance when someone plays a colonizing nation. If that is the extent of the problem with the original IGC+ changes, that would seem manageable and not a crisis. Or is there far more that I have ignored?