Thank you Rodmar. I will see what I can do. Currently, I'm in moving progress again and I believe I will work on everything in March when I find the time.
I will see what I can do about the previous feedback and this one. Regardless, the intended purpose of Las Melen quest will be a little more intensified and not paying attention to the details of the quest can create a little side effect. I noticed you managed to bypass my intentions of the quest and this is good.
You discovered what inside there. It's one of Werlacs old treasuries chambers and scrying pool which gave him vision over parts of Athla. However, the area should be clear of defenders.
The intended scenario of Shadow Realm part is more of a story purpose, letting Astral run around freely will actually break the intentions of the besieged warriors. The scripting involved can be improved to let them engage each other by altering the groups. The reason is timing is very, very difficult to do to let them fight at the same time as the map progress in the background. So I would more consider this to be a story "rescue" part which is established when you arrive. Balancing the numbers between defenders and attackers to be "somewhat" equal with the other part not dying can be difficult. However, adding the absolute strongest units in the back while the a.i push the weaker ones can be absolutely possible, but difficult if the a.i gets "afraid".
1) Log after scenario 1 's completion:
I will see what I can do about the previous feedback and this one. Regardless, the intended purpose of Las Melen quest will be a little more intensified and not paying attention to the details of the quest can create a little side effect. I noticed you managed to bypass my intentions of the quest and this is good.
2) More feedback on the UG part:
You discovered what inside there. It's one of Werlacs old treasuries chambers and scrying pool which gave him vision over parts of Athla. However, the area should be clear of defenders.
3) Feedback on the SR part:
The intended scenario of Shadow Realm part is more of a story purpose, letting Astral run around freely will actually break the intentions of the besieged warriors. The scripting involved can be improved to let them engage each other by altering the groups. The reason is timing is very, very difficult to do to let them fight at the same time as the map progress in the background. So I would more consider this to be a story "rescue" part which is established when you arrive. Balancing the numbers between defenders and attackers to be "somewhat" equal with the other part not dying can be difficult. However, adding the absolute strongest units in the back while the a.i push the weaker ones can be absolutely possible, but difficult if the a.i gets "afraid".