Looking pretty nice! And is it possible to add sound effects? Would be amazing to add volcano or geyser sounds, etc.
Hi! Long time, no see.
I was just popping in to this thread to say that I am very impressed by the work so far on the campaign, but I also wanted to suggest that I think the idea of the campaign giving an explanation for the Archon Undead would be really cool. It doesn't have to be a big thing- it could just be a small comment by either an Archon NPC or Nekron explaning why, but it would flesh out the lore nicely in my opinion.
1) Quest concerns:
Suggestion: as for first point, regroup all the subquests under but one "Investigate" quest; as for the second point, add subquest only after Meandor attacked. (subquest is: "Meandor attacked?")
- Quest: Search the area
- Subquest: Stop Werlac
- Desc: "Werlac" -> it's WIP, isn't it?
- Subquest: The old bridge in the south
- Desc: "There is rumour that someone has destroyed the bridge" -> Who's spread this rumour if the town is abandonned and we haven't met with anybody yet? Besides, I'd suggest to use the SE memory of the location: "There used to be an old bridge in the south; perhaps the survivors went to it?" + adjust message when our units climb the tower.
- Hunter's message: "The largest force moved to the northwest" -> "The largest force moved to the north past the Twin Peaks" the teleporter is NE to the city, and N to the hunter.
- Quest: Investigate the realm: it's displayed twice, Meandor's subquest is added after Meandor's message but before Meandor's war declaration and subsequent attack. Better see the screenshots.
- Quest: "The old forts". It's ended when both garrisons are dead, as it seems. However, as they are mobile and hostile, you can kill them without conquering the forts (they rush out for you) and still, you fulfiill the quest.
- When this quest is ended, you get Werlac's message about faith. Typo: fulfil -> fulfill. However, when you lose the game (wherever it is), you get the very same message: "I see you survived, for faith is on your side. The Archons seized my power over the portal. Faith will not be so promising anymore..." Obviously this refers to the northern teleporter within the pentagram and leading to the Archon's cache, and this shouldn't be displayed when the player loses the game.
"We discovered from the other side of the bridge _had been broken into parts..."
- Upon reaching the southern bridge, we still have the same dialog with several errors (or else, it's an English dialect I wasn't taught in):
"Unoras and Werlac _was_ behind this (...) the were going _delay our forces"
"We should proceed and _they on your guard!"
3) Balancing:
- Around T62 (perhaps (much) earlier), Urlington was taken by roaming elementals. I never saw Unoras forces, past the southern draconian town.
- Now that Tren can developp; I know better what it is to fight against a warlord+sorcerer combo: Siege of Terror + Bad Omens cast on your capital means -1000 moral, and Bad Omens takes 3 tries to dispel. This occurs form T120 on, each time both Werlac and Tren come around Gladenis (thanksfully, they never attack jointly). As a result, I lost more than a stack of deserting archers, T1 and 2 siege machines. This means delaying expansion to the north further.
- On T120, I retook Urlington from elementals. T150: Herosia captured and razed through Scorched Earth. T151: Rushing to take Sean Nifalan, the Revenant Archon dwelling. But Tren is starting to use Dark Angel/Manticore/Flying Draconian combo and will soon take my capital. It's the beginning of the end. By T164, Werlac has retaken Sean Nifalan (I forgot to raze it when I could), and Tren's forces are impressive between my capital and Rozia Krantzer: 3 Dark Angels, 13 Manticores, 6 Warbeasts, 4 Phalangists, 4 Flying Draconians, 2 Shock Troops (that is, the remnant of last wave plus the next one). I've already killed about this number and type of units, but always during sieges and not as massed as they are now. I'll need to reload around T140, sit at my capital and spamm monsters. with 1000+ stored mana, I can afford it.
- Obelisk of Life: "Blesses all other living creatures..." -> meaning?
- Status: !-Disrupt Equipment-! -> is the same as the spell; replace by !-Disrupted Equipment-! (description is fine however: !-This unit suffers...-!)
- Heart of Shadow: flashy pinky hue not fixed.
- Shadow Weed Decoction as a battlefield enchantment: icon is a bland, white disk.
- Archon Saint is not Devoted to Good nor has she any preferred terrain (T1 Archons prefer fertile plains and are Devoted to Good).
- Magic Rift: missing prop in tactical mode (looks like a 3-hex unpassable, see screenshot).
- Tren seems much more potent than Werlac, at this point of the map. Who is he, by the way? Werlac's mercenary?