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*ahem* Must clear up something here... I don't have DD. :eek:

Sooo, yeah. Nope. Anyhow, I did consider just having the conventionally powered ships be the first few techs in the line, then have, perhaps the 4th model be nuclear powered... one issue though. America would already have the tree half-teched. Granted, we're a might bit ahead of most nations in that department, but half-researched? Thus you see my issue.
 
HMS Enterprize said:
Doctrines for the modern period are tricky...as casualties have become unacceptable as such in modern combat...the original desert storm I have seen described as almost classical blitzkrieg in the prosecution of the attack...if that helps?

While that would be true for the EU expeditionary force, I think things have changed drastically enough in the former US for the doctrines to be quite different from what we think of as "modern warfare". Aren't a lot of our hightech parts manufactured in Japan, for example? How about natural resources? A lot of these splinter states would probably have a hard time maintaining, much less fielding, a modern military force. Because of this, their land doctrines could potentially be much more conservative and defensive than the Desert Storm style blitzkrieg. In some of the more backwater fronts, combat might resemble WWII or even WWI.
 
TairosAurelius said:
While that would be true for the EU expeditionary force, I think things have changed drastically enough in the former US for the doctrines to be quite different from what we think of as "modern warfare". Aren't a lot of our hightech parts manufactured in Japan, for example? How about natural resources? A lot of these splinter states would probably have a hard time maintaining, much less fielding, a modern military force. Because of this, their land doctrines could potentially be much more conservative and defensive than the Desert Storm style blitzkrieg. In some of the more backwater fronts, combat might resemble WWII or even WWI.

Yep that is certainly true, so some may indeed may follow a static or insurgency type doctrine (all full of ideas today arnt we! :D ) but I was just working from the assumption that each faction would be fielding significant forces...if that isnt the case then something along the lines you suggested would be more apropriate.
 
You'd be surprised I think, at how much of a military force could be brought to bear, and how quickly. Consider that the U.S. military currently has something along the lines of a 1.4 million-man standing army. Divided up six ways, that still makes for a military of almost 250,000 each, which still rivals the majority of Europe, or anyone else for that matter. Not to mention having all the old, reserve equipment throughout the country be reactivated... M-60 tanks are rarely used now, but if we were in serious conflict? Boom, more tanks. Not to mention that America IS the world's largest arms producer and exporter. Frankly, weapons are in no way scarce in America. Resource-wise? Well, yes, America imports a lot. But mostly out of consumerist desire, not true needs. The U.S. factions would likely find their footing faster than you may think.
 
From that 250,000 men, keep in mind that in a modern conflict such as the current Iraq festival only approximately 4% of men deployed actually see front line service...I would guess that this is a much smaller amount than WW2/Vietnam etc
 
Hmmm new subject matter. I've done a bunch of research, and have been trying to figure what kind of resource and IC changes will be needed. Obviously, a lot. In HoI anything past the Mississippi is practically empty. Low IC, and shit for resources. So, considering the huge industry influx and massive amounts of resources in said area, I'm working on changing some things. Here are some statistics for population and GDP (these are current numbers, and some guestimation, as some states are split. I did my best):


Population (In the U.S.)-

NEA: 46,837,968
EU: 22,132,160
Confederacy: 63,439,653
GPF: 64,559,364
Texas: 31,115,390
Cali: 46,955,831
Cascadia: 18,880,662

GDP (Gross Domestic Product, the closest thing to overall economic strength):
NEA: 2,195,106
EU: 1,082,785
Rebels: 2,065,878
GPF: 2,656,306
Texas: 1,259,078
Cali: 2,037,984
Cascadia: 779,612


As you can see, The NEA and Cali have near-equal populations, as do the GPF and Confederacy. The EU, regardless of the small area, holds highly dense areas. Texas is fairly light thanks to the fact that its only 4 states, only one of which is highly populated. Cascadia is... sad. Empty as a poor man's pockets.

As far as GDP goes, an intereting matchup is shown here. At this point, I'm attempting assign WWII-style roles to each faction. Example: The Confederacy has a population much larger than its economy, it may function as a USSR-esque faction. The NEA has a small area, with a medium number of people and robust economy, it may be a "Germany." The GPF is large in size, population, and economic strength, equating to the "American" role. Texas, with its lighter-weight population but aggressive attitude, plus an economy of moderate strength, is a "Japan". Cascadia, to me, is an odd one, but seems to best fit Sweden, as it has a small, but good economy, with a small population and good tech. Also neutral, though can jump in on any side. The EU... erm... Well. They don't have a role. Lol. Anyhow, these roles are essentially guidelines to give each faction a distinct taste, hopefully making it easier to envision the role each will play in the game.

Thoughts! Comments! Please!
 
SuperBob478 said:
As far as GDP goes, an intereting matchup is shown here. At this point, I'm attempting assign WWII-style roles to each faction. Example: The Confederacy has a population much larger than its economy, it may function as a USSR-esque faction.

"Great Patriotic War" indeed.
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Cascadia is... sad. Empty as a poor man's pockets.

Pretty much. It's got some very defensible terrain, though, and along with the GPF, is more capable of feeding itself than the other states. And we've got trees. Lots, and lots, of trees...
 
Don't be so sure. For one, the Confederate economy is sickly compared to the NEA or Cali. The GPF not only has no sea border (making trade, and this economic stability, difficult) and also will have some leadership problems. For example, the GPF will have some REALLY bad ministers, many of which will take perhaps 2 years to rid yourself of. Also, battlefield leadership will be merely average for the GPF. Also, they will have a highly drafted army. This will essentially mean that the GPF player must labor to improve the experience of his leaders and troops, as well as the minister layout. This, I think, will restrict them enough to balance them. More than anything, I worry about Texas, with a smallish economy and smallish population... They'll have some outstanding industrial tech teams (oil companies) and a tank/blitzkrieg emphasis, but I still worry. Perhaps some good ministers? Not sure.

Comments, please.
 
Sorry for my sudden absence, tiresome week at work. This'll probably keep happening all the time. Hell, most of you probably know this feeling well enough, so I'll just stop here. :/

I've added Hawaii and the western seazones to the 'minimalist' version, here is how it looks at the moment:


I'm also trying to work out the basic structure of the tech tree. Here are the contents of my technology-brainstorming file:

***

Most of these names are just kind of placeholders for me to see how much space I'll need on the tech screen.
To anyone else reading this list, THIS IS NOT FINISHED YET!

INFANTRY

Technologies 1, 3 and 5 also activate new models of garrison troops and militia.

Android Infantry brigades & divisions only cost IC but are considerably weaker than their cyborg and slightly weaker
than their human counterparts (I'm talking about infantry model 5). This is obviously the 'good' path.
Cyborg Infantry *brigades* cost normal brigade-size manpower and above-average amounts of IC and are very powerful indeed.
Nations with very high 'Drafted Army' and 'Authoritarian' settings get a multiple-choice event that lets them unlock
Cyborg *divisions*, representing the mandatory implantation of cybernetic parts in all suitable recruits (hello, Russia).
This gives a belligerence hit.

(1) 20th Century Infantry
(2) Post-Cold War Era Infantry
(3) Post-9/11 Era Infantry
(4) Early 2nd Civil War Era Infantry
(5) Late 2nd Civil War Era Infantry ---> Leads to Secret Projects 'Cyborg Infantry' or 'Android Infantry', choose ONE

ARMOUR

(1) 20th Century MBTs
(2) Post-Cold War Era MBTs
(3) 2nd Civil War Era MBTs ---> Leads to various Armour-based Secret Projects, but each side can only choose ONE (like HOI1)

ARTILLERY & AA

This category will unlock the newest model of both regular artillery and flak brigades for each step.
The Secret Project event for Chemical Artillery will ask the player if he really wants to resort to this kind of weaponry.
Choosing to go through with the project will give the faction a belligerence hit and change the head of state to the
'+0.4 belligerence each month when at war'-type (the name and the portrait stay the same though).
I know of no other (or at least no better) way to simulate the 'bad reputation <---> evil weapons'-interaction.
I realize that 'Chemical Artillery' sounds very generic, but Shattered Union had so many different types of these that all basically did the same thing.

(1) 20th Century Artillery & AA
(2) Post-Cold War Era Artillery & AA
(3) 2nd Civil War Era Artillery & AA ---> Leads to event choice for Secret Project 'Chemical Artillery', Belligerence

MECHANIZED INFANTRY

(1) 20th Century Mechanized Infantry
(2) Post-Cold War Era Mechanized Infantry
(3) Post-9/11 Era Mechanized Infantry
(4) Early 2nd Civil War Era Mechanized Infantry
(5) Late 2nd Civil War Era Mechanized Infantry

SPECIAL FORCES (Alpine, Marine & Paratroopers)

This category will unlock the newest model of all three branches for each step,
plus a 'Commando' brigade that can be attached to regular infantry divisions.

(1) 20th Century Special Forces
(2) Post-Cold War Era Special Forces
(3) Early 2nd Civil War Era Special Forces
(4) Late 2nd Civil War Era Special Forces

INDUSTRY

These should probably be very expensive and time-consuming to research.
Might improve energy-to-oil ratio, as well.
Higher levels will be a requirement for some of the industry-reactivation events.

(1) 20th Century Military-Industrial Complex
(2) Post-Cold War Era Military-Industrial Complex
(3) Early 2nd Civil War Era Military-Industrial Complex
(4) Late 2nd Civil War Era Military-Industrial Complex

HELICOPTERS

Superb against ground targets, but FAR more vulnerable than aircraft, cheaper than bombers

(1) 20th Century Gunships
(2) Post-Cold War Era Gunships
(3) 2nd Civil War Era Gunships

LIGHT AIRCRAFT

(1) 20th Century Fighters
(2) Post-Cold War Era Fighters
(3) Early Stealth Fighters
(4) Advanced Stealth Fighters ---> Leads to Secret Project 'Cloaked Fighters'

MEDIUM AIRCRAFT

(1) 20th Century Bombers
(2) Post-Cold War Era Bombers
(3) Early Stealth Bombers
(4) Advanced Stealth Bombers ---> Leads to Secret Project 'Cloaked Bombers'

HEAVY AIRCRAFT

(1) 20th Century Transport Planes
(2) 21st Century Transport Planes

NAVAL CARRIERS

There are light (usually euro) and heavy (usually US) versions for each tech level.

(1) 20th Century Carriers
(2) Post-Cold War Era Carriers
(3) 2nd Civil War Era Carriers

NAVAL ESCORTS

Destroyers and cruisers go here.

(1) 20th Century Warships
(2) Post-Cold War Era Warships
(3) 2nd Civil War Era Warships ---> Leads to Secret Project 'Hovercraft' (FAST!!)

LAND DOCTRINES

There need to be some randomized global events that can fire once a specific doctrine has been researched.
The events will raise a certain internal 'flag' and give combat bonuses.
There will be cancellation events for each of these which check if the respective flag is active.
After they fire, they will reset the flag. This way it might be possible to simulate some of the reputation-based
powerups from the original game.

***

This obviously still needs quite a bit of work until it's ready. So come forward with your ideas!

EDIT: Even without resorting to saddling them with terrible leaders, you could easily balance the Great Plains Federation by having them start out at war with the Confederacy, Texas and Pacifica at the same time. This might also take some heat off the European troops, so that they can concentrate on achieving their objectives in New England in the critical first weeks.
 
^Is there such a thing as post 9/11 units?...was there a radical change in unit equipemt and such post 9/11?
 
HMS Enterprize said:
^Is there such a thing as post 9/11 units?...was there a radical change in unit equipemt and such post 9/11?

While equipment and doctrine does get modernized all the time to some extent, I just picked the most 'visible' event of a certain period and associated the units with it instead of calling them "1990 Infantry", "2000 Infantry" or "2010 Infantry". But you are of course right; fortunately these are all just placeholders.
 
Ive desided you guys haven't got any flashy updates of progress yet, so I shall provide one.

Some opening screens, made by yours truly:







Worry not, these are just the beginning! The map is coming along nicely, thanks to Alex's initial push in the right direction... Thanks again man. I'm now researching the resources in America at the present day, and will be updating the map resources, manpower, and IC to modern standards, once I am done researching. With the propaganda posters all but finished, and the map shaping up (though I still must add Canada, Mexico, and Cuba... perhaps Japan too) the mod rolls along. Anyhow, that's my progress update. Screenies on the website soon, please take a look if you haven't already. I seem to now be burdened with advertising, but meh, free service, what can you expect? :rofl:

Comments and ideas, c'mon, spill em out!
 
Its looking really nice cant wait to play the mod
 
That is quite excellent.

EDIT: By the way, do you want me to send you the data files from the time of my second screenshot? It's got the correct colors for New England and California, plus some additional unlocked territory (Hawaii and some western sea-zones).
 
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Those nation select screens look great- love the Texas one.
 
Thanks! I enjoy the Texan one too, it took the most time. I have the other nations' too, but don't like them as much. I'll be improving most all of them soon. Anyhow, Onwards to class! (I'm at school atm, :rofl: )

Btw, alex, please do send those, it'll save me some time. :p
 
Rocketman said:
I have HoI2 versions of the flags from Shattered Union if you wanna use those.

Absolutely. I have some misgivings about the cartoonish New England flag and the 'fake' Confederate one, but flags are pretty much the easiest thing to be customized in any mod; so please post any you have.