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unmerged(147697)

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Jul 31, 2009
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  • Dungeonland
Why do ships allways have all the canons even after fatal hits? It just doesnt make any sense. It would be so great if there is a chance to destroy some cannons for each hit and i dont think it would be hard to implend because its just some calculation. Meay do for every 20 damage points 25% chance to lose a ship cannon.
 
Cannon and Crew are the things I feel aren't hit hard enough. Crew do take some casualties, but come on. In a wooden ship a cannon ball that hits will turn your hull into a hail of wooden splinters, don't tell me taking 100 damage from a nasty broadside didn't kill anyone :)

Cannon could be destroyed, or put out of comission, from a lack of sailors/marines as well as damage. Not sure what the exact gun crew would have to be, but I doubt you could do with less than 4 at least. So if you lack crew, opsie no cannon for you. Took a nasty hit? Well it took 2 cannon out of your port broadside, better get them on your other side or be out-gunned even more.
 
Game config files suggest each cannon is manned by three sailors.
 
Well it's a game. In reality most ships wouldn't have a crew to men both broadsides at a same time since each cannon requires crew of 7 to operate also reloading times for the best trained crew were around 2 minutes. You might also consider that ship needs minimal crew to operate, I don't belive you can sail ship of the line with just 5 sailors and also being able to shoot. But that a game for you. :)
 
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Spent a week sailing on the HMS Rose now Surprise. Minimum crew to handle a 500 ton three masted square rigger is 12 - 15. A schooner or sloop could easily be sailed by 5 people.

The only way I have been able to loose cannon is to auto-resolve battles.

Greg
 
Minimal crew for a Frigate in EIC is 50. 5 for Sloop, 8 for Schooner.

I think that's kind of realistic regarding travels around Africa 400 years ago... :)
 
You forgeting that minimal crew is just that minimal. For travel yes it is realistic but not for battle. In RL one of a main problems was limited space aboard especially for long voyages historicly merchant crew were extreamly small and would try to outrun enemy vessel rather then fight.
 
Can you even fit 450 people on a Frigate?

40 cannons, 3 men per cannon is 120 guys to man both sides. Even if you count replacements for injured people and folks who need to haul cannon balls from arsenal to each cannon, I doubt there's more than 200 people to take care of all those cannons.

That would leave 250 people to sail the ship? Doesn't seem to make much sense. Especially that much bigger East Indiaman has 100 crew with 20 cannons which leaves 30-40 guys to sail the ship while the rest is busy shooting.

I have to research how many of crew the Honourable Company was sending around Africa on each ship and maybe prepare a mod. :)
 
"By 1800, although guns could be served with as few as three men, efficient drill usually called for a much larger force. The smallest crew listed in the United States Navy manual of 1866 was seven: first and second gun captains, two loaders, two spongers, and a "powder monkey" (powder boy)."

THat a quote from nice article on sailing ships armaments, here is a linkhttp://www.globalsecurity.org/military/systems/ship/sail-armament.htm

THere also multiple links to other articles on sailing ships which might be helpful.
 
A good link indeed. Makes me wonder what light/medium/heavy names of cannons mean.

Light (Schooner, Cutter, Sloop) could be 9-pounder, 12-pounder would be Medium (Brig, Flute, Xebec) and 18-pounders would be Heavy (Galleon, Frigate, SOL). All bronze. Seems right to you? :)
 
I seem to remember in another forum that light was 9lb, medium 18lb and heavy 24lb or 32lb. In the real world most trading schooners, sloops carried 4 lb cannon. The weight of the cannon barrels gets to a be a problem very quickly. Field artillery in the cival war were I believe 4 lb and they were pulled by a 4 horse hitch.

Greg.
 
Thanks for the info.

Also, there's another forum? Where? :)
 
The cannons should be destroyed / disabled by few factors. They wear when used so they can break from time to time, also taking hits from enemy cannon fire can destroy them. And if you don't have enough crew to man all cannons, some of them will be disabled.
If this isn't so in the game, it's a bug. We look into this and fix it asap.
 
The cannons should be destroyed / disabled by few factors. They wear when used so they can break from time to time, also taking hits from enemy cannon fire can destroy them. And if you don't have enough crew to man all cannons, some of them will be disabled.
If this isn't so in the game, it's a bug. We look into this and fix it asap.

I did several Battles and no ship did ever lose a single cannon. Even a 100+ heavy line ship vs another heavy line ship results in NO Cannon loose on either side.

This means, it could be realy a bug.

Can anyone confirm this?
 
I just had a battle where my Fluyt couldn't reload his cannons due to lack of crew on board... so I'm certain this part works fine. I need more battles to see if they lose cannons though.
 
I was hunting Pirates relentlessly for past 15 years and never lost a cannon. Maybe it's difficulty related? :-|
 
i played now for about 15 years with several naval battles and no ship did ever lose a cannon. Im playing at normal difficult, long campaign.

i also tried skirmish battle vs AI....same again, no mather how many times i try....no ship loses a cannon ever.

i think its realy important to fix it
 
They do stop firing when they don't have crew to man the cannons. But cannons themselves are never damaged. You always have max amount.

I don't think I ever used "Repair" button for cannons in my life. Again, difficulty related? Maybe they are damaged on hard, I don't know.

I'm not playing Hard cause ships there are stationary and chase takes half a day... waiting for that patch. :-|