So tomorrow night I'll be leaving for the rest of the week due to Thanksgiving break. Before I went I just wanted to start a topic of discussion. What are your thoughts on the delta of randomness. By this I mean the change (delta) between rolls of the dice (randomness).
So for example in a game there are rolls that determine damage, that uses a 6 sided dice. It looks like this:
- Roll 1 = 90% damage
- Roll 2 = 70% damage
- Roll 3 = 50% damage
- Roll 4 = 30% damage
- Roll 5 = 10% damage
- Roll 6 = 0% damage
As you can see the Δ of randomness varies from individual segments. The change between roll 1 and 6 is 90. This is the domain of the roll, nothing else can give more or less damage than these. Yet what if a 20 sided dice was used? Maybe a 100 sided? The change between rolls would be less, which means less Δ. Yet, the number of rolls is where the randomness comes in. For a 6 side dice you have a 1 in 6 chance to roll 90% damage or 0%, that's a 16666 repeating% chance for any given roll. in a 20 sided dice it becomes 5%. In a 100 sided dice 1%. So which would you rather? More breath of change between rolls but less of them, or less change between rolls but more randomness? There is a little more depth to this topic yet I just wanted to take it one piece at a time.