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Which also explains why the game is balanced for Multi-Player. Even though most players are SP.

That is why every nation needs OP NI's and Mission Trees. So you can show your friends "How Skilled" you are at the Game by beating them with Tonga when they play France.
 
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Maybe, six years ago..? If that Reddit post was true (link to the original post on Paradoxplaza isn't working, so I can't verify)

Oh yeah, I vaguely remember the 'MP Balance' fiasco. For me, I didn't lose interest in EUIV for a few years after that. So at least for a time, Johan was kinda right I guess? At least for my enjoyment of it. It's a hot mess now of course xD
 
Sure, but when it comes to Johan I agree with Lambert that he's been dragged too hard (including for Imperator specifically), especially given his record. And sometimes for things that aren't even his fault.
 
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Can't say I agree on the meme part since Hegemony is a thing that exists in EU4.

Adding one feature or even making one or two balance changes doesn’t mean that something is at the center of your balance philosophy.

Given that a small, but significant portion of EU4 games are multiplayer games, you would expect SOME dev time to be invested into multiplayer.
 
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Yeah, they did, that was definitely the thrust of their intial marketing. Johan believed he'd made a good game, he really did, the audience for IR probably isn't quite the same for EUIV, and definitely not HOIIV - it's a more History focused one than the others, they wanted an antiquity sim game, they didn't get one they got a mana game.

If you look at HOIIV, that's if can hold back the vomit, that audience doesn't care about detail, it's a meme generator that's lost any semblance of Historicity, and it's large audience doesn't care, they like it for what it is, even though its shit.

They just got the whole thing wrong.
I like HoI4, not for the multiplayer though. Although watching Bokoen meme videos and Tommykay being roasted by his own viewers is great. I also like Cities Skylines. I just like good games in general. HoI4 has a decent ammount of detail for a combat focused WW2 game and if the new DLC they are cooking doesnt turn out like Leviathan did for EU4 it's going to be a better game IMO.

But Imperator is a giant gold vein in a deep mine that Paradox struck with a toy pickaxe instead of using a diamond coated drill.
 
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You mean the thing that is terrible for multiplayer?
I think it's terrible for any type of game. It just looked to me that you would only want to use it in a heated MP game where every advantage counts. I only saw it once in my game but at that point I didn't care to use it becasue I nation ruined myself to check out Revolutionary empire mechanics.
 
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I love Johan. He was instrumental in defining the entire GSG genre which gave me thousands of hours of entertainment so far. Had I:R come like 5 years ago, mana would not have been so badly received. The main reason why people are dissatisfied is because we got 'spoiled'. Based on Johan's foundation, great simulation-style games have emerged, like Victoria 2 and Crusader Kings. We expect more of Paradox games because they have shown us they can develop outstanding games.

I am sure Johan will adapt to the developing tastes of his userbase, and help bring some new great ideas to our PCs.
 
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Which also explains why the game is balanced for Multi-Player. Even though most players are SP.

I am wondering if people who believe this thesis did ever played paradox titles in MP. There seems to be a misconception of who plays MP and what these players want. The first major misconception is that most MPs players are actually basically a small private group of friends, who just want to play together in a non-competitive way. As such, this group of MP players plays essentially "singleplayer with friends" and would therefore prefer balance orientated on single player. The group of "competitive" MP players is a minority in a minority.
As someone who played over a thousand hours MPs across different titles (Vic2, EU4, Stellaris, HOI4, I:R) in different formats, the number 1 issue related to MP in paradox titles are desyncs which can make a game "literally unplayable". As a single-player analogy: Imagine, your game crashes on average every few hours, sometimes (especially when a new patch/DLC comes out) much more frequently. Imagine, that you get regularly corrupted save files that prevent you to continue your game. This is basically the experience of (larger) MPs in many Paradox titles.
 
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I am wondering if people who believe this thesis did ever played paradox titles in MP. There seems to be a misconception of who plays MP and what these players want. The first major misconception is that most MPs players are actually basically a small private group of friends, who just want to play together in a non-competitive way. As such, this group of MP players plays essentially "singleplayer with friends" and would therefore prefer balance orientated on single player. The group of "competitive" MP players is a minority in a minority.
As someone who played over a thousand hours MPs across different titles (Vic2, EU4, Stellaris, HOI4, I:R) in different formats, the number 1 issue related to MP in paradox titles are desyncs which can make a game "literally unplayable". As a single-player analogy: Imagine, your game crashes on average every few hours, sometimes (especially when a new patch/DLC comes out) much more frequently. Imagine, that you get regularly corrupted save files that prevent you to continue your game. This is basically the experience of (larger) MPs in many Paradox titles.

I realize that many groups are competitive. The reason I think the game is balanced around multiplayer is because the Devs seem to want as many quasi-balanced starts as possible and spend all their time "fixing" exploits that lost them a game in their in-house multiplayer.

I have never played multi-player and probably never will because I can't find anyone to play with....and several times I tried the hotjoin button a few years ago I could never find a game even with strangers.

Yes, I would be pretty upset with what you say.....and that is exactly what happened with Leviathan.
 
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I realize that many groups are competitive. The reason I think the game is balanced around multiplayer is because the Devs seem to want as many quasi-balanced starts as possible and spend all their time "fixing" exploits that lost them a game in their in-house multiplayer.

I have never played multi-player and probably never will because I can't find anyone to play with....and several times I tried the hotjoin button a few years ago I could never find a game even with strangers.

Yes, I would be pretty upset with what you say.....and that is exactly what happened with Leviathan.

I think you completely missed the point of their post
 
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okay, read through the thread, watched the video read through the thread again. I still have no idea what it's about.
 
okay, read through the thread, watched the video read through the thread again. I still have no idea what it's about.
The current discussion has little to do with the video :S
 
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It is very easy to pick on the shortcomings of something you love (for example, PDX games) and harp on them until a casual observer can't tell whether you actually hate it. Johan is the very visible face of PDX, and it is all too easy in moment of frustration to turn him into a scapegoat for *everything that is wrong* while ironically (and astonishingly) forgetting that PDX would not exist without him.

I liked the video and thought it was timely and gave people some perspective that they were missing.

Tl/dr: People are so hard to please and forget where things came from

Also, Lambert and I have hosted MP campaigns for almost all of IR's lifespan. If your only experience with MP in PDX games is watching enraged uber-nationalists playing HoI4 on Twitch, you may be very pleasantly surprised by the depth and richness of playing in a campaign with friendly people. There is no AI enemy as clever as a human player and the AI is pretty bad at maintaining roleplay and interacting with you to build a fantasy to get lost in. Hypercompetitive players do exist, but I would caution against concluding that everyone is chasing the meta or using the game as a mere tool for expressing their competitive nature. Just join Lambert's server, the PDX RP server or Molon Labe if you are curious, as in my experience MP is when these games truly come alive. We even have pacifist players who nobody can attack. It's all for the love of the community and the game!
 
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This went way too far off topic.

Expressions were used incorrectly. For reference:

Arse/ass end of the world - phrase used by an Australian to describe Australia.
Ass of the world - has no precedent and does imply insult.

Reference: Google and the fact that I'm Australian...
 
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