Do you remember when You-know-who was a respected GSG figure? A friend of the forum and pioneer of design?
Lord Lambert remembers.
Lord Lambert remembers.
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Maybe, six years ago..? If that Reddit post was true (link to the original post on Paradoxplaza isn't working, so I can't verify)
Can't say I agree on the meme part since Hegemony is a thing that exists in EU4.
You mean the thing that is terrible for multiplayer?Can't say I agree on the meme part since Hegemony is a thing that exists in EU4.
I like HoI4, not for the multiplayer though. Although watching Bokoen meme videos and Tommykay being roasted by his own viewers is great. I also like Cities Skylines. I just like good games in general. HoI4 has a decent ammount of detail for a combat focused WW2 game and if the new DLC they are cooking doesnt turn out like Leviathan did for EU4 it's going to be a better game IMO.Yeah, they did, that was definitely the thrust of their intial marketing. Johan believed he'd made a good game, he really did, the audience for IR probably isn't quite the same for EUIV, and definitely not HOIIV - it's a more History focused one than the others, they wanted an antiquity sim game, they didn't get one they got a mana game.
If you look at HOIIV, that's if can hold back the vomit, that audience doesn't care about detail, it's a meme generator that's lost any semblance of Historicity, and it's large audience doesn't care, they like it for what it is, even though its shit.
They just got the whole thing wrong.
I think it's terrible for any type of game. It just looked to me that you would only want to use it in a heated MP game where every advantage counts. I only saw it once in my game but at that point I didn't care to use it becasue I nation ruined myself to check out Revolutionary empire mechanics.You mean the thing that is terrible for multiplayer?
Yeah, they did, that was definitely the thrust of their intial marketing.
Which also explains why the game is balanced for Multi-Player. Even though most players are SP.
I am wondering if people who believe this thesis did ever played paradox titles in MP. There seems to be a misconception of who plays MP and what these players want. The first major misconception is that most MPs players are actually basically a small private group of friends, who just want to play together in a non-competitive way. As such, this group of MP players plays essentially "singleplayer with friends" and would therefore prefer balance orientated on single player. The group of "competitive" MP players is a minority in a minority.
As someone who played over a thousand hours MPs across different titles (Vic2, EU4, Stellaris, HOI4, I:R) in different formats, the number 1 issue related to MP in paradox titles are desyncs which can make a game "literally unplayable". As a single-player analogy: Imagine, your game crashes on average every few hours, sometimes (especially when a new patch/DLC comes out) much more frequently. Imagine, that you get regularly corrupted save files that prevent you to continue your game. This is basically the experience of (larger) MPs in many Paradox titles.
I realize that many groups are competitive. The reason I think the game is balanced around multiplayer is because the Devs seem to want as many quasi-balanced starts as possible and spend all their time "fixing" exploits that lost them a game in their in-house multiplayer.
I have never played multi-player and probably never will because I can't find anyone to play with....and several times I tried the hotjoin button a few years ago I could never find a game even with strangers.
Yes, I would be pretty upset with what you say.....and that is exactly what happened with Leviathan.
The current discussion has little to do with the video :Sokay, read through the thread, watched the video read through the thread again. I still have no idea what it's about.