Short version: Should farmlands even be a terrain type? Could It not be represented by pre existing development and buildings instead? Perhaps even replaced by a "fertile soil" terrain type if we want to keep a way to make the map more interesting and push players and ai towards certain locations.
Longer version: Farmlands seems very out of place in the terrain selection available. Its very existence imply human activity. But that means many places at the start date do not really make sense to have farmlands. Mechanically grasslands or farmlands probably will not make or brake anyone's future game. But it do effect peoples player fantasy and how they feel/think about places. Replacing farmlands with "fertile soil" could keep all the same mechanical uses of farmlands while also allowing places that historically was not extensively farmed until after the start date to be represented in a way that makes more sense.
Longer version: Farmlands seems very out of place in the terrain selection available. Its very existence imply human activity. But that means many places at the start date do not really make sense to have farmlands. Mechanically grasslands or farmlands probably will not make or brake anyone's future game. But it do effect peoples player fantasy and how they feel/think about places. Replacing farmlands with "fertile soil" could keep all the same mechanical uses of farmlands while also allowing places that historically was not extensively farmed until after the start date to be represented in a way that makes more sense.
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