If the issue is to do with visuals and presumably the map has been constructed and textured with a load of already existing Farmland terrain then I don't know why the farmland visual can't just be a dynamic texture that grows/spreads the more developed/more RGO/more workers there are working in agriculture in a location. Clausewitz is capable of dynamic map changes, with EU4 city sprawl and new centres of trade, not to mention seasonal changes. The more developed and intense agriculture is in a location the more little enclosed fields appear and you could even have some line of code that says if this texture intersects with tree models those tree models are removed (to prevent weirdness of seeing the two things clashing).
Then you add "fertile soil" as a modifier to certain areas to represent places that are just naturally more suited for farming (Ukraine etc). Not only that but you'll avoid the weirdness of some location being completely depopulated, devastated beyond all human recognition, earth salted etc.... and there will still be happy little farms on the terrain map mode. Meanwhile a highly densely settled America, or even parts of Ireland, will still look completely uncultivated which will just be weird.
Rome Total War managed dynamic farm textures and a system of devastation physically changing the map and it came out in 2004. I don't know the Clausewitz engine well enough but looking at other Pdox games it feels like this shouldn't be some impossible hurdle.
Then you add "fertile soil" as a modifier to certain areas to represent places that are just naturally more suited for farming (Ukraine etc). Not only that but you'll avoid the weirdness of some location being completely depopulated, devastated beyond all human recognition, earth salted etc.... and there will still be happy little farms on the terrain map mode. Meanwhile a highly densely settled America, or even parts of Ireland, will still look completely uncultivated which will just be weird.
Rome Total War managed dynamic farm textures and a system of devastation physically changing the map and it came out in 2004. I don't know the Clausewitz engine well enough but looking at other Pdox games it feels like this shouldn't be some impossible hurdle.
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