Splitting off a separate thread for this topic.
Essentially, the current origins cover different aspects that often seem conceptually compatible with many other origins. Being able to combine different origin types could enrichen the gameplay experience and replayability (though we should be wary of combinations being overpowered, especially with multiplayer games in mind). At the same time, there is an increasing number of permanent civics that change starting conditions and seem more like origins than civics. This implies that the current origin system is getting overloaded and could benefit from greater structural flexibility. The design would also be cleaner if the distinction was clearer and more distinctive in regards to what a civic is, and what constitutes an origin.
Homeworld, species and society are not the only possible categories, but they seem like a good place to start a discussion. After making a first attempt at dividing origins based on these three categories, I also found that a fourth category could be needed to handle origins that modify the relationship between an empire and its surroundings. The table below shows how this division could work out.
While some category allocations are more debatable than others, it seems like those four origin types (homeworld, species, celestial, society) would produce a relatively even distribution of origins between them.
However, when the permanent civics (and Shadow Council) are considered for inclusion in the society origin/type category, the number increases drastically. While it can be argued that some of the permanent civics should not be permanent, or that the empire designer would only show the small subset that matches the empire type (regular, corporate, hive, machine), or that the duplicated civics could be merged into singular origins that apply equally to all four categories, there are still so many of them that they could fill a fifth category of their own. One category having many more options is not necessarily a problem, however, and having separate categories for "societal origin" and "society type" is also not inconceivable - even if 5 categories would begin to stretch things a bit far.
Edit: a third version of the table can be found in post #53.
What are your thoughts on this topic?
Elaboration for "balancing mechanism":
For instance, should 2 beneficial origin picks require that an empire also makes 1 "maleficial" pick?
If so, what would such "bad" or "challenging" origins look like?
I think it would be nice to get a separation of homeworld, species/biology, and society origins into three separate categories that could be combined relatively freely. Many or all of the permanent civics could then also be moved to the "society origin" or "society type" slot, such as Criminal Heritage, Fanatic Purifiers, Inward Perfection and Eager Explorers (in my opinion, Shadow Council belongs there as well).
Essentially, the current origins cover different aspects that often seem conceptually compatible with many other origins. Being able to combine different origin types could enrichen the gameplay experience and replayability (though we should be wary of combinations being overpowered, especially with multiplayer games in mind). At the same time, there is an increasing number of permanent civics that change starting conditions and seem more like origins than civics. This implies that the current origin system is getting overloaded and could benefit from greater structural flexibility. The design would also be cleaner if the distinction was clearer and more distinctive in regards to what a civic is, and what constitutes an origin.
Homeworld, species and society are not the only possible categories, but they seem like a good place to start a discussion. After making a first attempt at dividing origins based on these three categories, I also found that a fourth category could be needed to handle origins that modify the relationship between an empire and its surroundings. The table below shows how this division could work out.
HOMEWORLD ORIGIN / TYPE | SPECIES ORIGIN / TYPE | CELESTIAL ORIGIN (for lack of a better name) | SOCIETAL ORIGIN / TYPE |
"Default" | "Default" | "Default" | Prosperous Unification (default) |
Remnants | Syncretic Evolution | Galactic Doorstep | Mechanist |
Life-Seeded | Clone Army | Lost Colony | On the Shoulders of Giants |
Post-Apocalyptic | Necrophage | Common Ground | Knights of the Toxic God |
Doomsday | Overtuned | Hegemon | Fear of the Dark |
Shattered Ring | Teachers of the Shroud | Hegemon Subordinate (should be available) | Under One Rule |
Void Dwellers | Cybernetic Creed | Scion | Storm Chasers |
Ocean Paradise | Synthetic Fertility | Here Be Dragons | Primal Calling |
Subterranean | Calamitous Birth | Imperial Fiefdom | Treasure Hunters |
Resource Consolidation | Tree of Life | Slingshot to the Stars | Fruitful Partnership |
Broken Shackles | Progenitor Hive | ||
Payback | |||
Riftworld | Barbaric Despoilers | ||
Arc Welders | Fanatic Purifiers | ||
Inward Perfection | |||
Idyllic Bloom | |||
Anglers | |||
Marine Machines | |||
Oppressive Autocracy | |||
Sovereign Guardianship | |||
Natural Design | |||
Storm Devotion | |||
Planetscapers | |||
Galactic Curators | |||
Beastmasters | |||
Eager Explorers | |||
+ Shadow Council | |||
Criminal Heritage | |||
Trawling Operations | |||
Maritime Robotics | |||
Corporate Protectorate | |||
Shadow Corporation | |||
Augmentation Bazaars | |||
Storm Influencers | |||
Geo-Engineering, Inc. | |||
Antiquarian Expertise | |||
Space Ranchers | |||
Privatized Exploration | |||
Devouring Swarm | |||
Terravore | |||
Mycorrhizal Ideal | |||
Stargazers | |||
Guardian Cluster | |||
Innate Design | |||
Cultivation Drones | |||
Caretaker Network | |||
Wild Swarm | |||
Determined Exterminator | |||
Driven Assimilator | |||
Rogue Servitor | |||
Guardian Matrix | |||
Obsessional Directive | |||
Tactical Algorithms | |||
Gardening Protocols | |||
Caretaker Network | |||
Biodrones | |||
Exploration Protocols |
While some category allocations are more debatable than others, it seems like those four origin types (homeworld, species, celestial, society) would produce a relatively even distribution of origins between them.
However, when the permanent civics (and Shadow Council) are considered for inclusion in the society origin/type category, the number increases drastically. While it can be argued that some of the permanent civics should not be permanent, or that the empire designer would only show the small subset that matches the empire type (regular, corporate, hive, machine), or that the duplicated civics could be merged into singular origins that apply equally to all four categories, there are still so many of them that they could fill a fifth category of their own. One category having many more options is not necessarily a problem, however, and having separate categories for "societal origin" and "society type" is also not inconceivable - even if 5 categories would begin to stretch things a bit far.
Edit: after writing post #9, here is a second version of the table.
While some category allocations are more debatable than others, it seems like these four origin types (homeworld, evolution, pre-ftl history, post-ftl relations), plus a more or less permanent society type, would produce a relatively even distribution of origins and (formerly) permanent civics between them. This division into categories could enable such combinations as Remnants + On the Shoulders of Giants, or Doomsday + Tree of Life + Fruitful Partnership.
"Shadow Council" was included in the Society Type list for reasons elaborated in post #9. Some currently permanent civics were not included in the list because they seem more like regular civics that should be switchable (but please object if you disagree):
HOMEWORLD (homeworld) | EVOLUTION (traits, ascension paths) | PRE-FTL SOCIETY (starting development) | POST-FTL RELATIONS (diplomacy, infrastructure) | SOCIETY TYPE (former civics, abnormal gameplay) |
"Default" | "Default" | Prosperous Unification (default) | "Default" | "Default" |
Remnants | Syncretic Evolution | Lost Colony | Galactic Doorstep | Barbaric Despoilers |
Life-Seeded | Clone Army | Mechanist | Common Ground | Fanatic Purifiers |
Post-Apocalyptic | Necrophage | On the Shoulders of Giants | Hegemon | Inward Perfection |
Doomsday | Overtuned | Knights of the Toxic God | Hegemon Subordinate (should be added) | Shadow Council |
Shattered Ring | Teachers of the Shroud | Fear of the Dark | Scion | Criminal Heritage |
Void Dwellers | Cybernetic Creed | Under One Rule | Here Be Dragons | Devouring Swarm |
Ocean Paradise | Synthetic Fertility | Riftworld | Imperial Fiefdom | Terravore |
Subterranean | Natural Design / Innate Design | Storm Chasers | Slingshot to the Stars | Determined Exterminator |
Resource Consolidation | Calamitous Birth | Primal Calling | Broken Shackles | Driven Assimilator |
Tree of Life | Treasure Hunters | Payback | Rogue Servitor | |
Progenitor Hive | Arc Welders | Fruitful Partnership | Obsessional Directive | |
Eager Explorers / Privatized Exploration / Stargazers / Exploration Protocols | Galactic Curators / Antiquarian Expertise / Caretaker Network / Caretaker Network | Sovereign Guardianship / Corporate Protectorate / Guardian Cluster / Guardian Matrix | ||
Beastmasters / Space Ranchers / Wild Swarm / Biodrones | Idyllic Bloom / Mycorrhizal Ideal | |||
Augmentation Bazaars | ||||
Tactical Algorithms |
While some category allocations are more debatable than others, it seems like these four origin types (homeworld, evolution, pre-ftl history, post-ftl relations), plus a more or less permanent society type, would produce a relatively even distribution of origins and (formerly) permanent civics between them. This division into categories could enable such combinations as Remnants + On the Shoulders of Giants, or Doomsday + Tree of Life + Fruitful Partnership.
"Shadow Council" was included in the Society Type list for reasons elaborated in post #9. Some currently permanent civics were not included in the list because they seem more like regular civics that should be switchable (but please object if you disagree):
- Shadow Corporation
- Oppressive Autocracy
- Storm Devotion / Storm Influencers
- Anglers / Marine Machines / Trawling Operations / Maritime Robotics
- Planetscapers / Geo-Engineering, Inc. / Cultivation Drones / Gardening Protocols
What are your thoughts on this topic?
- Should origins be divided into different categories, where origins of different types can be combined?
- What should the categories be? Which origins should go where?
- Should the current permanent civics be converted into societal origins / society types?
- Should there be any balancing mechanism for combining origins?
Elaboration for "balancing mechanism":
For instance, should 2 beneficial origin picks require that an empire also makes 1 "maleficial" pick?
If so, what would such "bad" or "challenging" origins look like?
- Homeworld: small and low-gravity homeworld, resource-poor home system?
- Evolution: "lowly evolved" (species gets -2 trait points)?
- Post-FTL: no guaranteed homeworlds, home system is a "predestined" arrival point of a crisis invasion?
- Homeworld: resource-abundant home system with one terraforming candidate? (in Sol, the candidate could be Mars, Venus or Luna?)
- Evolution: "normally evolved" (species gets +2 trait points, while default is otherwise 0 trait points)?
- Post-FTL: 2 guaranteed habitable worlds nearby (replacing the guaranteed habitables setting, and perhaps also scaling the number with the frequency of habitable worlds)?
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