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Denkt

Guest
It seems a bit strange that peasants are not that well represented in CK2, consider they would basically be the wast majority of people. Another thing is that there is hardly any subject laws in CK2 either, meaning each realm is basically the same.

One way would be to add a new law, don't know what it would be called but it would represent the legal status of serfdom, probably be tied to each kingdom title so you can have kingdom titles of different serfdom status. Im not sure what the effects would be, freer subjects could perhaps give higher public opinion but Im not sure what advantages you would gain from serfdom that make sense.
 
Because you're playing as Counts/Earls, Dukes, and Kings, and the emphasis is on your dynasties, real honest-to-goodness serfs wouldn't be a part of your everyday world.

Even the supposed Lowborns you come across in ordinary gameplay are more like people of the wealthy merchant class who might have money, but no noble/royal title
 
The common people are still the ones that provide the resources need for the Lifestyle of a noble and they are important in other ways as well and what Im suggesting is basically just Another law like you have stuff like centralization in CK2.
 
Basically speaking, you suggest introducing new law, but you have no idea what could it do.
 
Basically speaking, you suggest introducing new law, but you have no idea what could it do.
I could give ideas for it: Freer population could provide more levies and be more happier, thus higher public opinion. Drawbacks could be reduced noble opinion and less tax income for example.
 
Basically speaking, you suggest introducing new law, but you have no idea what could it do.
I was going to suggest that there be a slavery law with the options of "legal", "thralldom", "serfdom", and "illegal". With each slide for slavery increasing tax but decreasing levies, but then I realized it would be rather dull.
 
I was going to suggest that there be a slavery law with the options of "legal", "thralldom", "serfdom", and "illegal". With each slide for slavery increasing tax but decreasing levies, but then I realized it would be rather dull.
We can tie it to alot more things than just tax and levy, we have development, public opinion and Control to work with as well as many other things.
 
We can tie it to alot more things than just tax and levy, we have development, public opinion and Control to work with as well as many other things.
I invented a more interesting slave mechanic. Say, every kingdom that practices slavery has "Slaves"-attribute similar to Prestige and Piety. Based on the realm size the people expect the Slaves to be above a certain value (because they rely on slaves for work), if it's below the threshold, nobility pays less tax and will probably depose the monarch, but if Slaves is two times above the required amount, one will receive bonuses on tax and opinion. The amount of Slaves is increased by raiding and occupying, but because the slaves do die and runaway, the Slaves will decrease over time. Therefore, practicing slavery has its benefits but requires almost constant aggression, if one can't perform that, they would be better off abolishing slavery.
 
It seems a bit strange that peasants are not that well represented in CK2, consider they would basically be the wast majority of people. Another thing is that there is hardly any subject laws in CK2 either, meaning each realm is basically the same.

One way would be to add a new law, don't know what it would be called but it would represent the legal status of serfdom, probably be tied to each kingdom title so you can have kingdom titles of different serfdom status. Im not sure what the effects would be, freer subjects could perhaps give higher public opinion but Im not sure what advantages you would gain from serfdom that make sense.

Would be called land tenure, and it was a big deal in shaping society. Many say Eastern Europe lagged behind Western Europe in large part due to differences in land tenure. An example of how this is important is that the European money economy was in large part created by a systemic transfer or land tenure from payment in kind (agricultural goods) to payment in currency.

https://www.britannica.com/topic/history-of-Europe/Growth-and-innovation