The idea is not new but as I see only benefits (more player agency, a lot more realism and cool interaction with MAPI/trade/foreign investment) to it, I would like to discuss it.
The main consequence would be the use of MAPI, which is way more realistic (constructing far away is more expensive than constructing where the construction companies are based and get their resources)
This also simulates the transportation of the workers to the construction site.
This leaves 2 details to design:
- Is MAPI of the input goods based on the state of the construction sectors or the construction site?
By just changing construction to a good, it would be the former, which is not totally realistic if, for instance, constructions sectors are in state A, iron in state B and the current construction in state B too: the construction would be impacted by MAPI 2 times while the resources are actually extracted and used in the same state.
- Can the good be traded?
As is, it shouldn't because the players would be unable to keep their construction for themselves.
But it would be a very interesting feature going along the new trade system and importance of foreign investments.
It requires some mechanic, I think about simply allowing the player to precisely decide how much of the construction can be exported.
Last note, I remember the devs said it was designed how it is for the sake of simplicity, but this was before MAPI, foreign investment and automated trade, this is why I think it's worth reconsidering today.
What do you think?
The main consequence would be the use of MAPI, which is way more realistic (constructing far away is more expensive than constructing where the construction companies are based and get their resources)
This also simulates the transportation of the workers to the construction site.
This leaves 2 details to design:
- Is MAPI of the input goods based on the state of the construction sectors or the construction site?
By just changing construction to a good, it would be the former, which is not totally realistic if, for instance, constructions sectors are in state A, iron in state B and the current construction in state B too: the construction would be impacted by MAPI 2 times while the resources are actually extracted and used in the same state.
- Can the good be traded?
As is, it shouldn't because the players would be unable to keep their construction for themselves.
But it would be a very interesting feature going along the new trade system and importance of foreign investments.
It requires some mechanic, I think about simply allowing the player to precisely decide how much of the construction can be exported.
Last note, I remember the devs said it was designed how it is for the sake of simplicity, but this was before MAPI, foreign investment and automated trade, this is why I think it's worth reconsidering today.
What do you think?
- 5