Government administration buildings could probably be used and modified to add these or have a seperate state services building that deals with the police, education (non tertiary), and healthcare. The production methods would be locked as they are currently dealt with through laws. Similar to how labor por subsistence farms is locked but it switches from serfs to free peasants based on the land reform law you have. Police would use servicemen, officers, and clerks schools and healthcare would use academics/clergy. Squalor should be an issue in states with fast urbanization and crime should appear if there is a lot of unemployment and a large decrease in SoL. If merged into administration buildings then the bureaucracy boost per building should be upped as you would be hiring extra pops already due to the other services they would be providing.
Alternatively, if separated into a public services building then the 3 categories could be modified by the player to impact quality (as the laws themselves are more about custodianship, IG benefits, and accessibility). In this case, police stations would use firearms, tools, and paper. Schools would use a lot of paper. Hospitals would use tools, fabric, and small amounts of liquor and opium.
Alternatively, if separated into a public services building then the 3 categories could be modified by the player to impact quality (as the laws themselves are more about custodianship, IG benefits, and accessibility). In this case, police stations would use firearms, tools, and paper. Schools would use a lot of paper. Hospitals would use tools, fabric, and small amounts of liquor and opium.
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