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SimonSilverton

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May 16, 2019
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Dear devs,

after many attempts of solving the problem with Shuttles I give up.
Description: After a few Sols (random each new game) the shuttles stay idle over storages and are cause the FPS to almost 0. I solved this with an own LUA code I added, so they don't idle over depots and in such case come back to the hub.
I have a few mods activated as you may see^^. I often disabled them and tried it again. No effect. An with my own code they don't stuck/idle over depots or storages.
The next problem I am not able to solve:
As you can see in the picture the global load is high but they don't start/launch and the message shuttles overload is active. Switching off the shuttle support e.g. in the UniversalStorageDepot (all of them with CTRL) causes the shuttles to start and doing other stuff like transporting goods from and to other depots. After switching on the Uni.Depots the shuttles come back and stuck again.
I have more than 100 Uni.Depots, but is that important or maybe the reason.

I have tried it several times but there is no difference between Jump- or normal Shuttles.

Thank you in advance for any suggestions.
 

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I've never seen this in all the games I've played.

I have a few mods activated as you may see^^. I often disabled them and tried it again. No effect.
Disabling mods does not remove effects they have already had on a colony. Do you still see this when starting a new unmodded colony?
 
Thanks for your reply. Yes the error occurs in the Vanilla Game too (, maybe too many storagedepots causing the error. However my code I wrote is working now, just by adding one simple line^^. So I consider it as solved.