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unmerged(575)

Corporal
Dec 21, 2000
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1. Does a naval blockade have to be continuous to help the siege? Can I pull my ships back to port to restock and then return, or must I keep ships off the coast? If so, is there a minimum number of ships required--it looks like 2 ships did not 'lock' the city.

2. Despite translating the siege section of the manual and looking at posts here (mostly older ones about assaults), I am still not clear on the key items in an effective siege. Problem: I besiege a Level 3 fortress in a low-supply province and reinforce periodically to keep the strength up, especially after an assault, but the attrition rate goes up even though the total number of troops remains basically the same. Does having multiple regiments increase attrition (e.g., is each rounded up to the next thousand, or something like that)? At some point the men decide they have had enough and retreat from the province, losing the progress made in wearing down the fortress.

Can someone explain how sieges work and what to watch out for under EU 1.07?

Thanks

Mike
 
'... Does having multiple regiments increase attrition (e.g., is each rounded up to the next thousand, or something like that)?'

Basicly yes, since attrition is based on the weight of the troops in each unit, which is rounded up 1-1000 = 1, 1001-2000 = 2.
Having 10 units with 100 men weighs 10 times more then having them all in one 1000men strong unit.


' Does a naval blockade have to be continuous to help the siege?'

My guess is that a siege 'efficency test' is made at discrete points at regular intervalls (there's a boom sound at the same time I belive). Thus, it should not matter if the port is or isn't blockaded in between the checks just as long as the ships are there at the moment of the siege 'test' AFAIK.

It's just like attrition during movement, it is checked at the turn of the month. Thus if you start your move after the first and finish it before last of the month, you will NOT RECIVE ANY ATTRITION AT ALL from the movement.
BTW, I've been thinking about posting this as a bug, but I guess it's a deliberate decision to keep the minimum hardware & multiplayer bandwidth requirement of the game as low as possible. But perhaps one check every 10 days of 1/3 of the severity or placing a 'flagg' on the unit to mark it for attrition at the end of the month could be implemented ?


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/ Stefan Huszics