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nickkix37

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Nov 13, 2023
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  • Magicka
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Information​

I have disabled all mods​

Yes

Required​

Summary​

Signature Buildings Disappearing

Expected Result​

just a 3D box around the building

Actual Result​

error code appears

Steps to reproduce​

After a while of the signature building being placed, a 3d box replaces the building. Building is no longer in the signature buildings tab. this happen twice.

Platform​

Microsoft Store

Game Version​

1.0.13f1 (183.24802) [5268.42259]

Optional​

Description​

After a while of the signature building being placed, a 3d box replaces the building. Building is no longer in the signature buildings tab. This happens twice. Error code the appears:

[CRITICAL] System update error during ModificationEnd
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <b89873cb176e44a995a4781c7487d410>:0
at Game.Prefabs.PrefabSystem.GetPrefab[T] (Game.Prefabs.PrefabData prefabData) [0x00000] in <fccefd4e532a4488932dba69ed147241>:0
at Game.Prefabs.PrefabSystem.GetPrefab[T] (Unity.Entities.Entity entity) [0x00010] in <fccefd4e532a4488932dba69ed147241>:0
at Game.UI.InGame.UniqueAssetTrackingSystem.OnUpdate () [0x00148] in <fccefd4e532a4488932dba69ed147241>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <585f2e7558c0416784ea4e6aa7112923>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <fccefd4e532a4488932dba69ed147241>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Common.ModificationSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()

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