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Out of that group of ten ships, we wrecked four, immobilized four and the last two struck their colors.

Now 205 wrecks in Harmony.

Onward, to the other group of ten ships!

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I'm sending six stealthed scout ships into the Neutral Zone, with most or all of them continuing on into Mechanus.

Two will be passive Intel vessels like the ESN Mata Hari. Big passive EM and Thermal arrays.
Two will be AWACS Intel vessels like the ESN James Bond.
Two will be Scientist class Geo- and Grav-scouts.

All six have stealth gear.

The Intel vessels are fast (14,000+ kps) but the Scientists are slow.

We should give this one a codename too. Exciting stuff however we name it.

Operation Stargazer?
 
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We should give this one a codename too. Exciting stuff however we name it.

Operation Stargazer?
I find myself wanting to name the shipyard-destroying operation after Emu. We’ll be dropping stuff ;) on their ‘cars’ (shipyards) like proper birds, so something scatalogical? Bird poop isn’t called scat, but scat, being also a term for a certain kind of jazz singing, is a much cooler term, even if not quite right for ordinary emus. Our Emu isn’t ordinary! The word also means ‘get lost!’, which we want the Modrons to do.

So. ‘Operation Blue Scat’? ‘Emu Droppings’? ‘Emu Raindrops’? :D (Play ‘Raindrops Keep Falling On My Head’ while bombing them.) :p

Also, did @Acheron get a character role? I used the thread search function but failed to find the answer.
 
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Eight Freighters wrecked and two immobilized. Now 213 wrecks in Harmony.

We have weathered the Second Freighter Stampede, and the Sabres can return to their outpost duties.

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I find myself wanting to name the shipyard-destroying operation after Emu.

Operation Blue Moon, perhaps?

Named after the disrespectful act of dropping your pants and waggling your bare butt-cheeks at the enemy.
 
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Approaching the jump into the enemy's home star system, Mechanus.

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Spy class is passive sensors. Agent class is active sensors.
 
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The jump point into Mechanus appears to be unguarded, at least on this side.
 
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Our Spy class Intel ship gets off one brief report, and then... silence.

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Dammit... that is NOT what I wanted to see on the other side of the jump.

At least it only cost us one small ship to learn this.



Operation Blue Moon is postponed indefinitely.
 
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DAMN IT!

That force looks slightly stronger than the two fleets we obliterated here in Harmony System except for one thing....
FIVE Sarthe Beam cruisers.

Guess we need to build a tremendous jump point defense array.

I'd like to think that the other Jump point in Mechanus leads to the Black Hole... or possibly with only one intervening system.
But there's no evidence.
 
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So the enemy can coordinate something after all: Jump point defenses.

Well, never a dull moment.
 
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This is bad. That means the conflict cannot be resolved in the short term. These shipyards will rebuild their fleet considerably, all the while the threat of another front looms.

Did the scout sacrificing itself only report on the immediate fleet in the vicinity or would it have told us of more fleets in the system? Could we send a scout roundabout through other jump points? I assume it is not feasible to sen a fast strike fleet to destroy their shipyards, but if it were, it much improve our situation.

What are long-term projections? Can we build-up meaningful technological an/or economical advances?
 
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This is bad. That means the conflict cannot be resolved in the short term. These shipyards will rebuild their fleet considerably, all the while the threat of another front looms.

Did the scout sacrificing itself only report on the immediate fleet in the vicinity or would it have told us of more fleets in the system? Could we send a scout roundabout through other jump points? I assume it is not feasible to send a fast strike fleet to destroy their shipyards, but if it were, it much improve our situation.

What are long-term projections? Can we build-up meaningful technological an/or economical advances?
"Could we send a scout roundabout through other jump points?" We have many nearby potential unexplored jump points in the Black Hole. They have one unexplored (by us) Jump point in their system. Do they connect? We don't know. Its possible, but far from guaranteed. I don't think we have even surveyed the Black Hole for jump points ( it turns out we have ) but it is a LARGE system so that wont be fast, but it is a LARGEST POSSIBLE black hole, so there are likely to be many. (edit: I found an unrelated post by Blue Emu showing the galaxy map that shows the Black Hole has 10 jump points [only one explored by us, the one we came thru to find it] and a completed JP survey. So one of those nine may lead to the nearby Mechanus system) It is the closest (I think) possible system that we know of that might connect to Mechanus.

ps or maybe the 10 means there are 11 and we only know both ends of the one we came thru. still. a LOT.
 
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This is bad. That means the conflict cannot be resolved in the short term.

That is not entirely true.

It will cost us, but now that we know they are there we can device a blockade smashing strategy.

For starters: they only have so many fire controls, and while they have a lot of guns it is possible to overload that.
So we send through fighters. A *lot* or fighters. Hundreds of them. As many as we can gather.
They jump first. For sure, we'll lose a bunch, but it will also soak up their initial volley of missiles at 9 minute reload timers, and the really big laser shots that need 20-25 seconds.

They scatter immediately to get out of laser range and start firing at the biggest threats to the fleet.
Then, 5, maybe 10 seconds later the rest of the fleet comes through. Depending on their fire delay, we time this to happen right after they fire their ASM missiles.

It will be in jump shock. So we'll still take some hits but we'll minimize losses because the big lasers need to recharge and the missile wave is used up. So we're talking small lasers at less than point blank because we can use squadron jumps, and size 1 AMM which is still representing some danger but won't penetrate armor immediately and may be targeting fighters at any rate. And the Sarthe's laser batteries when they recharge -- those are the real danger at that point.

Then, when our fleet gets out of jump shock, we kill them.

Did the scout sacrificing itself only report on the immediate fleet in the vicinity or would it have told us of more fleets in the system?

Only the immediate vicinity I reckon.

Could we send a scout roundabout through other jump points?

No. That depends on us finding some other entry point and that requires exploration which may trigger more enemies.

What are long-term projections? Can we build-up meaningful technological an/or economical advances?

Of course. The 'blockade that entry point and forget about them' option exists. Long term chances that we'll out economy them aren't terrible. They don't have any colonies yet, their mineral base is bad and they only have one unimpeded way out of the system. That may lead nowhere, or into a swarm/precursor/NPR system, or into a mega system that takes years to cross. Who knows.
 
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"Could we send a scout roundabout through other jump points?" We have many nearby potential unexplored jump points in the Black Hole. They have one unexplored (by us) Jump point in their system. Do they connect? We don't know. Its possible, but far from guaranteed. I don't think we have even surveyed the Black Hole for jump points but it is a LARGE system so that wont be fast, but it is a LARGEST POSSIBLE black hole, so there are likely to be many. It is the closest (I think) possible system that we know of that might connect to Mechanus.

Distance in jump point terms is a weird thing.
Case in point: the black hole system may be nearby in terms of jumps from Harmony, but for all we know the other jump point from Mechanus leads directly to The Radiant. Those odds are very similar, and how many jumps are needed to reach that through existing jump points does not factor into it.
 
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How do we know that?

Because that's how NPR's work today. They get generated on a starter homeworld with a lot of population and installations, but the minerals don't really hold a candle to an empire like ours, that has been working on creating a good mineral base for decades. They only have the one system, we have dozens.

Those exkst?

Yeah. It's rare but it happens. Binary star systems, billions of km between the two. Alpha Centauri on steroids.
 
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Any Fighters we send through will be massacred by the Gards.

Four of them can fire 80 missiles per five-second period, under 16 fire controls.

Plus four Vosges with five PD Laser each (ignoring the Spinal mount).

So we can't count on the Modrons firing off their 8-minute salvos at them.
 
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Any Fighters we send through will be massacred by the Gards.

Four of them can fire 80 missiles per five-second period, under 16 fire controls.

Plus four Vosges with five PD Laser each (ignoring the Spinal mount).

So we can't count on the Modrons firing off their 8-minute salvos at them.
Is there any way we can take out their JP guard?
 
Any Fighters we send through will be massacred by the Gards.

Four of them can fire 80 missiles per five-second period, under 16 fire controls.

Plus four Vosges with five PD Laser each (ignoring the Spinal mount).

So we can't count on the Modrons firing off their 8-minute salvos at them.
That just means we need thousands, not hundreds of fighters.

I don't know, we do have other options but then preparation takes years. We should set up a blockade of our own in the interim and make sure they can't leave through that path. I don't see much else in terms of choices.
 
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