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If there's an issue with logging in, then that 'issue' needs to be fixed before you can log in

But in normal cases you can use Skyve to log in
After much banging of heads against walls, it turned out that a game file was corrupt -- despite Steam verification and so on. Anyhow, thanks! It works now -- but I appreciate the heck out of people offering advice anyhow. <3
 
I just want to set up Skyve's backup center and save my settings of the game. To do this, you must first create a directory for the backup file in the Backup Center settings. No matter what disk, which path I am using (try multiple drives, no spaces or special characters are used for the path name) I always get the error message "Skyve does not have permission to save files here". Even if I start Skyve as an admin, nothing changes. I now use the path: U:\Skyvebackups (where U: is a built-in hard drive), I pressed "ignore" when creating the backup file directory, after which the error message came. Then I created a backup and it is also shown in the backup history. When I click on the "Restore" tab, I get the error message again. Would the restoration still work? Is there any way to turn off this error message?
 
How do I solve this bug?

TypeLoadException: Could not load type of field 'Unity.Entities.CodeGeneratedRegistry.AssemblyTypeRegistry:TypeRegistry' (0) due to: Could not resolve type with token 0100004e from typeref (expected class 'Unity.Entities.TypeRegistry' in assembly 'Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Unity.Entities.TypeRegistry member:(null)
at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.RuntimeType.IsAssignableFrom (System.Type c) [0x00020] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at Unity.Entities.TypeManager.InitializeAdditionalComponentTypes (System.Reflection.Assembly assembly) [0x0002f] in <56fb3e45f1bf4afcb7a333c1fffaae1f>:0
at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00000] in <407a0a0b0b484732bd578acd1adf3d7c>:0
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00185] in <9eb68b01d26d40548065f8e9cb4f235c>:0
Rethrow as LoadExecutableException: Error loading assembly Skyve Mod, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x0022c] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssembly (System.Action`1[T] afterLoadAction, Colossal.IO.AssetDatabase.ExecutableAsset& uniqueAsset) [0x00008] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x000ff] in <407a0a0b0b484732bd578acd1adf3d7c>:0
 

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I like the changes (just found them) to the Options page. Just one option I'd like to see added, and that is to hidw mods & packages that aren't working properli, EXEPT FOR buggy Mods and packages that the user currently has in one or more playset. Please consider.

And thanks for all the work that has been done to make this such useful adjunct to the game.
 
This might be a stupid question, but how does the filter work? I expect it to hide all the mods I filter out, but instead it just makes them dark. It doesn't hide them. Is there an option I'm missing?
 
I am on Game Pass.
I have the game installed on my D:\ and has lots of space.
Mods are installing to C:\ which doesnt have lots of space.

I saw a Steam post that states that this mod can move the mod folder, I can't find that setting.
Where is it?
Copy the mod-folder to d:\your folder

use
mklink / j "source-folder" "target-folder"
in CMD with admin-rights but not press Enter
Delete source-folder
then press enter
 
After much banging of heads against walls, it turned out that a game file was corrupt -- despite Steam verification and so on. Anyhow, thanks! It works now -- but I appreciate the heck out of people offering advice anyhow. <3
How did you solve it, if I may ask? :)

My skyve is still failing to log-in 90% of the time. I just close/open skyve until it will eventually work but today I'm on my ...idk... 20th attempt and it still wont log-in. When I run the game (aka the launcher) through steam everything works fine and I'm promptly logged in to my pdx account.
 
1. Thumbs up icon: would it be possible in Skyve to add a thumbs up icon next to the word Likes so it's more clear that that is where you can click Like or unlike a mod.
Specifically after selecting a mod to read details, this is in the Info box on the right hand side of the screen.

2. Number Subscribed: when viewing dashboard, in the box "Recently updated on PDX mods" is it possible to show not just version number, author name, but also number subscribed

3. Playsets: when selecting Playsets to view all current playsets, add ability in the 3-dots drop-down to Clone the playset. Or even better add box under word Active Playset to Clone Playset. Also make the 3-dots bigger icon if possible, currently it's hard to see it if you are new to skyve it's not very visable as something to click on to open more tools.
 
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Just a thought. When everything crashes around you and it would be nice to know what you have in your palysets, it would be useful if Skyve could create a downloadable list of mods, perhaps by Playset - just to give old sods like me a heads up on what to put back into the game after shredding it.
 
Just a thought. When everything crashes around you and it would be nice to know what you have in your palysets, it would be useful if Skyve could create a downloadable list of mods, perhaps by Playset - just to give old sods like me a heads up on what to put back into the game after shredding it.
skyve already has text file with this in skyveMod.log
 
Just a thought. When everything crashes around you and it would be nice to know what you have in your palysets, it would be useful if Skyve could create a downloadable list of mods, perhaps by Playset - just to give old sods like me a heads up on what to put back into the game after shredding it.
skyve already has text file with this in skyveMod.log

Thank you. That went straight past me. I'll check it out,,,
 
Just a thought. When everything crashes around you and it would be nice to know what you have in your palysets, it would be useful if Skyve could create a downloadable list of mods, perhaps by Playset - just to give old sods like me a heads up on what to put back into the game after shredding it.
skyve already has text file with this in skyveMod.log

Thank you. That went straight past me. I'll check it out,,,

yes, I see it, but only after a crash, and it doesn't appear to be documented anywhere.