Im really hoping that skyve didn't destroy my saves.
[ERROR] InstallSkyveUISystem: Error on game preload, disabling system...
InvalidOperationException: system state is not initialized or has already been destroyed
at Unity.Entities.ComponentSystemBase.CheckedState () [0x00016] in <31392ae637b54463be21947b4b145e41>:0
at Unity.Entities.ComponentSystemBase.set_Enabled (System.Boolean value) [0x00000] in <31392ae637b54463be21947b4b145e41>:0
at Game.UI.UISystemBase.OnGamePreload (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x0000f] in <326788fce38e46f481fcabb77f237b21>:0
at Game.GameSystemBase.GamePreload (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00000] in <326788fce38e46f481fcabb77f237b21>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception, Object)
Game.GameSystemBase:GamePreload(Purpose, GameMode)
Game.SceneFlow.GameManager:LoadSimulationData(Purpose, AsyncReadDescriptor)
Game.SceneFlow.<Load>d__94:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Runtime.CompilerServices.YieldAwaiter:RunAction(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()