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AchedTeacher

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Apr 8, 2012
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Other than the fact that it's still a bit clunky, I do like where individual slave trade is going. However, the new system, while keeping my slaves alive, does not keep my slave population up. Individual slave trade is rarely profitable :/

It would be nice to somehow force them, once married, to have sex more often. I think 15% of wounding them, 50% chance of adding 10 fertility would be a nice workaround. Also, it's a bit silly how you need pairs of men and women all the time now. You should really be able to just assign multiple concubines for one male slave.
 
Other than the fact that it's still a bit clunky, I do like where individual slave trade is going. However, the new system, while keeping my slaves alive, does not keep my slave population up. Individual slave trade is rarely profitable :/

It would be nice to somehow force them, once married, to have sex more often. I think 15% of wounding them, 50% chance of adding 10 fertility would be a nice workaround. Also, it's a bit silly how you need pairs of men and women all the time now. You should really be able to just assign multiple concubines for one male slave.

I just found out that there is a fertility debuff if you have over 30 people in court, you can change it by edditing defines.lua, COURT_SIZE_CHILD_PENALTY_THRESHOLD = 30, to COURT_SIZE_CHILD_PENALTY_THRESHOLD = x, .

If you save save you have to make sure it ends with .lua, I found that when you save it removes the .lua, and that causes the game to crash on startup.

After I did that then the slave population skyrocketed, I think all they do is screw.