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Cardus

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Slider bars + Pop + Wings + Dissent

Hi,

I have spent a lot of time on Victoria and HI II with a lot of fun and I'm currently playing HI II Doomsday. I have few critics because the game is quite good. My points are the following:

1) The slider bars used to allocate the IC are very annoying because they are defined in absolute terms (e.g. how many supplies are produced, how much money is generated, etc.) instead of relative terms. This means that the bars should be checked continuously to avoid wasting IC (this, for example, happens when the IC allocated to enforcement is bigger than the one required.
I would like to set the bar in relative terms; so, for example, I would like to set the slider at 80% of the amount of resources (like upgrades or reinforcements) required.
This will make me happy because instead to check the bars I can keep playing without any warry to waste my IC or without continuously adjusting the IC allocation.

2) Victoria has got a very interesting concept: the POP. When we will see it in HI?

3) I would like to have more than 4 wings in a flight unit.

4) I disagree on how the Dissent is managed by HI II. In my opinion the dissent should be linked to success/unsuccessful either in the diplomacy (e.g. a success could be an alliance that improves the power of the own the coalition) or in military field (e.g. a success could be a gain of victory points). Moreover the dissent should increase depending on losses (in men and material terms) and on the war time. I don't understand well the reason why a war or making a puppet is increasing the dissent. Storically the declaration of a war was very welcomed and it reduced the dissent!
 
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Dissent wise, your wrong.
The dissent (out of 100) is usually 5% for a dow. This is probably true, as most countries at peace will have about 5 - 10% of population who disagrees.
 
1.) IC bars are sort of done in relative terms, you'll notice once you set your consumer goods bar and lock it (rightclick) you never need to move it reguardless of howmuch IC you build, unless of course you want to reduce dissent

2.) Yeah, i love pops in Vic, but they don't belong in HOI2,

3.) You can change this under the misc.txt file, search for air stacks and change the 4 to what ever, i like it at 9 but then i also change the leaders command limit
 
{LD}Firestorm said:
Dissent wise, your wrong.
The dissent (out of 100) is usually 5% for a dow. This is probably true, as most countries at peace will have about 5 - 10% of population who disagrees.

HI Firestorm,
If you are saying that, generally speaking, all countries have got dissent I'm agreeing with you. Another matter is to say (as I said above) that the dissent blows up because a declaration of war. This, in my opinion, is historically wrong.
 
TiggyFiggy said:
1.) IC bars are sort of done in relative terms, you'll notice once you set your consumer goods bar and lock it (rightclick) you never need to move it reguardless of howmuch IC you build, unless of course you want to reduce dissent

2.) Yeah, i love pops in Vic, but they don't belong in HOI2,

3.) You can change this under the misc.txt file, search for air stacks and change the 4 to what ever, i like it at 9 but then i also change the leaders command limit

1) IC bars are fixed in absolute and are displayed (also) in relative terms (%) but they can't be set up in % terms. For example if I would like to set up a bar at 80% of reinforcements required I should assign an absolute quantity and then, if the reinforcements needed changes, the bar is not varying accordingly.
Just to make an example if the reinforcements needed are 100 and if I'm fixing the bar at 80 (= 80% of 100), then if the reinforcements required become the half (50) the IC allocated remains 80 (not 80% of 50 = 40) and in this way I'm wasting a lot of my IC.

2) We hope, then, that HOI III will implement the POP.

3) Thank you very much
 
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IIRC paradox didn't include population in this game because they wanted to avoid mods that simulated terror bombings and the holocaust.
 
Cardus said:
1) IC bars are fixed in absolute and are displayed (also) in relative terms (%) but they can't be set up in % terms. For example if I would like to set up a bar at 80% of reinforcements required I should assign an absolute quantity and then, if the reinforcements needed changes, the bar is not varying accordingly.
Just to make an example if the reinforcements needed are 100 and if I'm fixing the bar at 80 (= 80% of 100), then if the reinforcements required become the half (50) the IC allocated remains 80 (not 80% of 50 = 40) and in this way I'm wasting a lot of my IC.

IC bars are relative to your total industrial output. Since you´d usually want to keep your production fully supplied in order not to lose the gearing bonus, this is a good thing, as you can say "put 80 IC into production, no matter how many reinforcements are needed".

Have you tried the automatic sliders option? I find it kind of silly not to use it, except for when there is dissent to kill or any special needs arise. But 98% of playing time the auto-sliders are good enough.
 
Pal said:
IC bars are relative to your total industrial output. Since you´d usually want to keep your production fully supplied in order not to lose the gearing bonus, this is a good thing, as you can say "put 80 IC into production, no matter how many reinforcements are needed".

Have you tried the automatic sliders option? I find it kind of silly not to use it, except for when there is dissent to kill or any special needs arise. But 98% of playing time the auto-sliders are good enough.

The automatic sliders are working well. The IC bars not. I'm playing differently from you because I'm trying to guarantee at least 70% of reinforcements required. Currently this isn't possible.
 
Beppo said:
I'd just like to be able to 'lock' one or more particular sliders at an absolute point. "This many IC and no more or less!"

-- Beppo

In this way eventually you may waste your IC. For example if you lock the IC allocated for reinforcements to 50 and, after a while, your reinforcements need only 10 IC you are wasting 40. It's fine with you?