Slider bars + Pop + Wings + Dissent
Hi,
I have spent a lot of time on Victoria and HI II with a lot of fun and I'm currently playing HI II Doomsday. I have few critics because the game is quite good. My points are the following:
1) The slider bars used to allocate the IC are very annoying because they are defined in absolute terms (e.g. how many supplies are produced, how much money is generated, etc.) instead of relative terms. This means that the bars should be checked continuously to avoid wasting IC (this, for example, happens when the IC allocated to enforcement is bigger than the one required.
I would like to set the bar in relative terms; so, for example, I would like to set the slider at 80% of the amount of resources (like upgrades or reinforcements) required.
This will make me happy because instead to check the bars I can keep playing without any warry to waste my IC or without continuously adjusting the IC allocation.
2) Victoria has got a very interesting concept: the POP. When we will see it in HI?
3) I would like to have more than 4 wings in a flight unit.
4) I disagree on how the Dissent is managed by HI II. In my opinion the dissent should be linked to success/unsuccessful either in the diplomacy (e.g. a success could be an alliance that improves the power of the own the coalition) or in military field (e.g. a success could be a gain of victory points). Moreover the dissent should increase depending on losses (in men and material terms) and on the war time. I don't understand well the reason why a war or making a puppet is increasing the dissent. Storically the declaration of a war was very welcomed and it reduced the dissent!
Hi,
I have spent a lot of time on Victoria and HI II with a lot of fun and I'm currently playing HI II Doomsday. I have few critics because the game is quite good. My points are the following:
1) The slider bars used to allocate the IC are very annoying because they are defined in absolute terms (e.g. how many supplies are produced, how much money is generated, etc.) instead of relative terms. This means that the bars should be checked continuously to avoid wasting IC (this, for example, happens when the IC allocated to enforcement is bigger than the one required.
I would like to set the bar in relative terms; so, for example, I would like to set the slider at 80% of the amount of resources (like upgrades or reinforcements) required.
This will make me happy because instead to check the bars I can keep playing without any warry to waste my IC or without continuously adjusting the IC allocation.
2) Victoria has got a very interesting concept: the POP. When we will see it in HI?
3) I would like to have more than 4 wings in a flight unit.
4) I disagree on how the Dissent is managed by HI II. In my opinion the dissent should be linked to success/unsuccessful either in the diplomacy (e.g. a success could be an alliance that improves the power of the own the coalition) or in military field (e.g. a success could be a gain of victory points). Moreover the dissent should increase depending on losses (in men and material terms) and on the war time. I don't understand well the reason why a war or making a puppet is increasing the dissent. Storically the declaration of a war was very welcomed and it reduced the dissent!
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