Just a few small ones:
1. Requiring Water/Electricity
A shower that is provided with hot water instead of cool, incorrectly gets flagged with a red alert "requires water".
2. Sleeping Informants
I often decide to activate my confidential informants during periods that will cause least disturbance to their regime, i.e. during sleeping hours. Previously, confidential informants were woken up out of their sleep and taken to a security room. Now, guards transport sleeping informants. The problem is that as soon as a guard drops off a sleeping informant in a security room, they immediately get teleported back to their bed. This can be frustrating considering every time a CI is activated, their suspicion level increases.
3. Unwilling Doctors
In rarer cases, you may find a doctor unwilling to heal an unconscious entity.
4. Pathfinding AI
Perhaps the most historic Prison Architect nuisance - prisoners and staff members preferring to go to the furthest corners of a facility to satisfy their needs, when the same could be done much closer. For example, a guard may use a toilet installed in a staff canteen and even though eating facilities exist within the same room, they'd rather travel to the other side of the prison to do so.
5. Yards & Guard Pavillons
Installing a guard pavillon in a yard will fail its room requirement of being a room secured with walls and doors.
6. Complaints about Clothing
My prisoners have fresh prisoner uniforms on their beds but will not use them - then proceed to complain about the clothing need. I also don't see prisoners or janitors ironing crumpled prisoner uniforms laid out on ironing boards.
7. Snipers
Snipers that are off duty/on break may still have their red-dotted sight on a prisoner previously misbehaving. This glitch won't stop until the sniper resumes duty.
1. Requiring Water/Electricity
A shower that is provided with hot water instead of cool, incorrectly gets flagged with a red alert "requires water".
2. Sleeping Informants
I often decide to activate my confidential informants during periods that will cause least disturbance to their regime, i.e. during sleeping hours. Previously, confidential informants were woken up out of their sleep and taken to a security room. Now, guards transport sleeping informants. The problem is that as soon as a guard drops off a sleeping informant in a security room, they immediately get teleported back to their bed. This can be frustrating considering every time a CI is activated, their suspicion level increases.
3. Unwilling Doctors
In rarer cases, you may find a doctor unwilling to heal an unconscious entity.
4. Pathfinding AI
Perhaps the most historic Prison Architect nuisance - prisoners and staff members preferring to go to the furthest corners of a facility to satisfy their needs, when the same could be done much closer. For example, a guard may use a toilet installed in a staff canteen and even though eating facilities exist within the same room, they'd rather travel to the other side of the prison to do so.
5. Yards & Guard Pavillons
Installing a guard pavillon in a yard will fail its room requirement of being a room secured with walls and doors.
6. Complaints about Clothing
My prisoners have fresh prisoner uniforms on their beds but will not use them - then proceed to complain about the clothing need. I also don't see prisoners or janitors ironing crumpled prisoner uniforms laid out on ironing boards.
7. Snipers
Snipers that are off duty/on break may still have their red-dotted sight on a prisoner previously misbehaving. This glitch won't stop until the sniper resumes duty.
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