if smoke is implemented ingame, be it through grenades or shells, I would like to ask that its LOS-breaking properties disappear only after their visual effect. The way it works right now is that smoke has a timer. Once that timer is finished, all gameplay properties disappear. But the smoke cloud remains, and only slowly starts to dissipate.
Having smoke clouds remain visible, while ineffectual, is a huge annoyance in Wargame.
Having smoke clouds remain visible, while ineffectual, is a huge annoyance in Wargame.