Are going get character focus of detail for ruler on CK2 level where they feel like person, and if we are monarchy and follow there bloodline, or is going to be closer to Rome, where ruler more gear in the machine?
I'd assume if they are there they'd be more like in Rome. Which is better than just a little name. I would like some control over them but not necessarily to the level of CK.Are going get character focus of detail for ruler on CK2 level where they feel like person, and if we are monarchy and follow there bloodline, or is going to be closer to Rome, where ruler more gear in the machine?
I for one hope we can see the rulers family. Wife, children and siblings.
Family and dynasty is probably is as important in EU3 timeframe as it is in CK2 timeframe. It should be included. If there is already the research for all those historical characters then all that is needed is a layout. I wouldn't mind if its the same layout as CK2's.
Not only would it add more depth to the game but it would also be a more realistic way to make alliances and inheritances through marriages. In the old EU games, you could have however many royal marriages you wanted and practically wed the whole world.
WHILE this is true, putting too much of a focus on royal families would detract from republics quite a lot. Not that I would not like something deeper, to be clear.
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).
Will you account for places like Britain or Poland where the monarch was more of a figurehead and had limited ability to affect things directly, because Parliament or the nobility held most of the power?your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).
Still the simplified family tree to represent your dynasty would be great. Is this really that hard to code and include into the game?We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).
Any chance you could tell us about succession in monarchies? Like will there be a generated royal family of possible heirs, or just a single heir, generated sometimes like in HTTT / DW?
I don't like the idea of a full CK2 dynasty system either, but it would be nice to have a little taste of it in having female dynasts generated who can be married off to boost relations with other states. I don't want Eu4 to be like CK, but at the same time it's really hard to deny that dynastic management is an important part of this era in pretty much everywhere on earth. Who the sovereign is going to marry in order to generate the next line of sovereigns is a big deal. The Hapsburgs are famous for making a family business out of it even. A simplistic mini-dynastic management system could add some extra depth to the domestic gameplay which was always sorely lacking in EU3. The problem with recent PI games that aren't named Victoria II is that there's rarely anything for the player to be constantly engaged in other than blobbing over the map.
Will we at least be able to see our Heir like in HTTT?
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).