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Joel M Bridge

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Jun 9, 2011
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Are going get character focus of detail for ruler on CK2 level where they feel like person, and if we are monarchy and follow there bloodline, or is going to be closer to Rome, where ruler more gear in the machine?
 
Are going get character focus of detail for ruler on CK2 level where they feel like person, and if we are monarchy and follow there bloodline, or is going to be closer to Rome, where ruler more gear in the machine?
I'd assume if they are there they'd be more like in Rome. Which is better than just a little name. I would like some control over them but not necessarily to the level of CK.
 
I for one hope we can see the rulers family. Wife, children and siblings.

Agreed, it needs more then EU3, I wouldn't mind if it was almost ck2 level as I found it to be the best aspect of ck2. If your your a monarchy family should be big, especially in the earlier game, but at the same time maybe republics could mostly ignore it so it caters to both player groups. I'd like to have brothers/uncles as a king if for no other reason than for them to die in battle (tragically) or to limit the number of royal marriages you can spam. Also, its good to know what your spare heir is like incase the heir dies.
 
Family and dynasty is probably is as important in EU3 timeframe as it is in CK2 timeframe. It should be included. If there is already the research for all those historical characters then all that is needed is a layout. I wouldn't mind if its the same layout as CK2's.

Not only would it add more depth to the game but it would also be a more realistic way to make alliances and inheritances through marriages. In the old EU games, you could have however many royal marriages you wanted and practically wed the whole world.
 
Family and dynasty is probably is as important in EU3 timeframe as it is in CK2 timeframe. It should be included. If there is already the research for all those historical characters then all that is needed is a layout. I wouldn't mind if its the same layout as CK2's.

Not only would it add more depth to the game but it would also be a more realistic way to make alliances and inheritances through marriages. In the old EU games, you could have however many royal marriages you wanted and practically wed the whole world.

WHILE this is true, putting too much of a focus on royal families would detract from republics quite a lot. Not that I would not like something deeper, to be clear.
 
I don't care about the faces. I just want to see names. PLEASE, let me know who I'm married to!!
 
The interview said as of now the rulers aren't going to have portraits like they do in CK2. I think the ruler is going to be important for what they enable you to do, but you aren't going to be micro-managing families like you do in CK2. Just the impression I got though, it could all change in development.
 
Let's also hope that Royal marriages mean something beside "take a stability hit if you attack us"
 
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).
 
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).

Any chance you could tell us about succession in monarchies? Like will there be a generated royal family of possible heirs, or just a single heir, generated sometimes like in HTTT / DW?

I don't like the idea of a full CK2 dynasty system either, but it would be nice to have a little taste of it in having female dynasts generated who can be married off to boost relations with other states. I don't want Eu4 to be like CK, but at the same time it's really hard to deny that dynastic management is an important part of this era in pretty much everywhere on earth. Who the sovereign is going to marry in order to generate the next line of sovereigns is a big deal. The Hapsburgs are famous for making a family business out of it even. A simplistic mini-dynastic management system could add some extra depth to the domestic gameplay which was always sorely lacking in EU3. The problem with recent PI games that aren't named Victoria II is that there's rarely anything for the player to be constantly engaged in other than blobbing over the map.
 
your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges
Will you account for places like Britain or Poland where the monarch was more of a figurehead and had limited ability to affect things directly, because Parliament or the nobility held most of the power?
 
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).

Will we at least be able to see our Heir like in HTTT?
 
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).
Still the simplified family tree to represent your dynasty would be great. Is this really that hard to code and include into the game?
 
Any chance you could tell us about succession in monarchies? Like will there be a generated royal family of possible heirs, or just a single heir, generated sometimes like in HTTT / DW?

I don't like the idea of a full CK2 dynasty system either, but it would be nice to have a little taste of it in having female dynasts generated who can be married off to boost relations with other states. I don't want Eu4 to be like CK, but at the same time it's really hard to deny that dynastic management is an important part of this era in pretty much everywhere on earth. Who the sovereign is going to marry in order to generate the next line of sovereigns is a big deal. The Hapsburgs are famous for making a family business out of it even. A simplistic mini-dynastic management system could add some extra depth to the domestic gameplay which was always sorely lacking in EU3. The problem with recent PI games that aren't named Victoria II is that there's rarely anything for the player to be constantly engaged in other than blobbing over the map.

I agree, some simple representation of the royal family but a representation nonetheless.
For example: A finite pool of royal marriages. Upon succession a new monarch gets a random number of royal marriages to use. This number can grow overtime, representing new children/nieces/aunts, but once all are spent that's it. Think of it kind of like how spies/colonists/merchants are used and generated in EU3.
Combine with a deeper system for heirs. The way it was in DW, you could have a 55 year old monarch whose 35 year old heir died and there would be no one to take his place, no grandson or cousin or anything. Have something similar to the proposed royal marriage system, where a king has a chance to generate spare heirs the older he gets, up to a maximum of 3 or so. When the heir succeeds to the throne the "heir pool" is wiped clean and you'll have to start anew, to keep it small and not have massive family trees. Though the newly succeeded heir should have a chance to generate a successor depending on how old he was when becoming king. So a heir who succeeds when he's 50 would have a larger chance to generate a successor than one who was 17 when he succeeded.
All this could have events tied to it. A marriage could end in divorce and you'd regain a royal member to marry off somewhere else. A primary heir could be an imbecile or be outmanouvered by the spare, starting off a rebellion. Combined with new feature to support foreign rebels this could start off an international crisis.
 
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).

I hope you're not talking about DW Ming style restrictions on your actions either.
 
I would prefer a simple family tree, nothing important; also I would like the ability to know that if I am playing as the king of spain with a royal marriage to france and if I kill his son then I will have a chance of getting a personal union with france or perhaps triggering a succession war.