• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
The EU Rome style of family trees and noble famillies would be perfect. You dont control them but they are still there and you try to care about the characters. It would be dissapointing if you dont implement something like that in the game. And portraits would be nice, doenst have to be like CK 2 but at least to have portraits.

yes seeing other members of your family is important, I would like some sort of basic family interface in their, as you describe.
 
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).

For me, this is good news. I was fearing a CK2-type dynasty management... This time period is different, a step back, look at the bigger picture.
Instead, I'd like to see some mechanism to depict social classes relations (clergy-middle and high nobility-merchants/urban population). A ruler could base his agenda on one or more of these classes or lose his throne if pisses them off.
 
I'm fond of CKII's dynastic system but I acknowledge that a game of the EU-series has another scope. However in the historical span covered by the EU games dynasties and their interests and links were still predominant so there should be some form of detail for reigning/houses and their family trees.
 
Instead, I'd like to see some mechanism to depict social classes relations (clergy-middle and high nobility-merchants/urban population). A ruler could base his agenda on one or more of these classes or lose his throne if pisses them off.

I agree on this. Social classes should be represented in one way or another. After all, the end of the game will be sometime around the French Revolution and it would be really interesting, enjoyable and perhaps good gameplay to develop society from Medieval serfdom to Revolutionary era middle class.
 
We're not going the ck2 route here, with family trees and all that, but the your monarch and his qualities (or lack thereof) should really influence how the game plays and how you can tackle its challanges (and no, not Im not just talking a few extra modifiers here).

Question: What about royal marriages? and Siblings?