I seem to be an outlier, because I've not noticed - emphasis on noticed - much diminished AI performance in terms of their planetary infrastructure, fleets, or things like that. Granted I have not been looking too closely because I've been on testing and narrative based runs for the most part, and my longest 4.0 playthrough so far was on that absurd Telepathic Civilians setup which isn't really a fair point of comparison.
BUT I did encounter a Determined Exterminator and a Fanatic Purifier Empire which had woefully few planets, despite many many systems each. I think the DE even only had their capital world, which was really really weird. So that is definitely a notable anomaly.
Ah, he does that to you too, huh? If it helps, you're not the only one getting it.
BUT I did encounter a Determined Exterminator and a Fanatic Purifier Empire which had woefully few planets, despite many many systems each. I think the DE even only had their capital world, which was really really weird. So that is definitely a notable anomaly.
@d00m if you are just going to spam downvote all my comments on every thread you should at least suggest what you think is wrong because I am unable to understand what your issue with me stating that the Devs doubled fleet count per solider between hotfixes is since its clear that happened. Or are you just spamming?
Ah, he does that to you too, huh? If it helps, you're not the only one getting it.
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