I appreciate the AI changes in 1.33. They make the AI a lot more competent and the improvements are noticeable.
One thing seemed to be weird however, and that's the AI's ability to see into fog of war and routinely avoid or engage battle whenever it wants to. I thought maybe it was just the warfare changes that made it seem more common or something, but then when I was reading a past dev diary I noticed this:
I'm kinda torn since I enjoy the extra competency, but I'm not sure how if that's worth the AI being able to calculate exactly what it needs to do at all times even seemingly into fog of war.
One thing seemed to be weird however, and that's the AI's ability to see into fog of war and routinely avoid or engage battle whenever it wants to. I thought maybe it was just the warfare changes that made it seem more common or something, but then when I was reading a past dev diary I noticed this:
The emphasis in the quote above is mine. So my thoughts that the AI seemed to have a prescient ability to engage in battle and avoid it almost endlessly wasn't just in my head -- the AI seems to know where armies are at all times and calculate exactly when it can engage a winning battle and when it can avoid a losing battle. Overall, this makes it a lot more competent which is much appreciated. However, it also tends to impoverish gameplay a bit because a) it turns wars into siege races with battle only occurring when one side is cornered and more importantly b) it just feels cheap to try and outmaneuver the AI only for it to see what's coming and take the exact perfect path to escape, pick off a reinforcement, etc. that by all means it should not know is there.With this improved confidence in its understanding of army strength, the AI’s safety margin for starting attacks has been reduced somewhat. It has also been made more aware of nearby armies on both sides. You will find the AI starting more winning battles, and hopefully fewer losing battles. Although the reduced safety margin combined with bad understanding of army composition can make the AI fail in this regard.
I'm kinda torn since I enjoy the extra competency, but I'm not sure how if that's worth the AI being able to calculate exactly what it needs to do at all times even seemingly into fog of war.
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