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Meneldil

Sergeant
12 Badges
Aug 27, 2009
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  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
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  • Europa Universalis IV: Common Sense
I'm slowly making my way through Majesty 2, and I have a few questions :

- is it better to recruit all heroes possible, or to only have enough to protect your city and destroy a few lairs until you can summon lords?
I usually chose to recruit everything I can (which also increase my incomes) including 6 priestesses, but I've read about people having level 30 lords by the end of the campaign. That's likely not going to happen with me, since my lords always arrive late when most of the work is done. And usually refuse to do something if I don't offer a crazy amount of money (and by then, the rest of the army will have taken care of it).

- Who are the best party leaders ? I originally went with footmen/paladins, but they don't really get interested in doing stuff once they reach a high level (15 or so). Elves and dwarves seems much more enthousiastic about pretty much everything.
 
I generally start with throwing down 4 guilds - fighter, cleric, rogue and ranger. I recruit all 12 heroes, and they serve as my initial defence while also clearing the immediate area of dangerous lairs. I wouldn't worry too much about lords; your money is better spent on other things than recruiting them, and it also takes a LOT of money convincing a level 30 wizard to get off his ass and do something besides strolling around your city - which is good if you're doing a survival mission, but otherwise... not worth it.

I find the best party leaders to be rogues. I think they're the most willing to take on ANY flag, whether it be offence, defence, or exploration, and at lower rewards than other classes.

Hope that helps. :)
 
I always make one of each guild and then give them time to level up and get at least level 1 (and later, level 2) upgrades for gear and abilities. There is very little you can't beat with that. Oh, I also typically make 2 cleric guilds to help early game survivability. Anyway, I resurrect heroes with good scores or who are high level. No sense blowing money on somebody lousy - just gamble and get a fresh one. By good scores I mean lots of stamina for everyone, otherwise fighters and rogues want strength, rangers want ranged, and clerics and mages want magic. Later on, dwarves need strength and elves use both ranged and magic.

Making parties helps for the mid and end-game and I always try to let one of each champion type lead them so you have all the flags covered (fighter = attack, cleric = defend, ranger = explore, rogue = whatever pays, mage = seems random, slightly favors attack, dwarf = attack, elf = responds to everything, but favors explore). So I have one party lead by a cleric and a fighter, one by an elf or a ranger, and for the other three I double up on attack (warrior or dwarf), add a mage for flavor, and use the last slot depending on if I'm attacking or turtling more. If you made double clerics you can do 6 strudy parties. For harder maps I sometimes double up the warrior guilds, too. A party with a warrior + cleric has the two most important bases covered... healing and taunting monsters off the weaker units. After adding those two slots, add high hps classes for a durable party and high damage classes for a DPS party.

As for lords, by the time I can afford them I don't usually need them. Because of that, I have been doing something else with lords. I tend to build my second temple close to when I'm going to beat a scenario and kick out two level 1 elite heroes. Then I hire the lowest-level one with the best scores and gear for the next map. That way you can hire a level 1-3 beastmaster or krypta priest for 1k + 1-3k depending on the level, and that makes a big difference early on. The summoner heroes are their own army. I usually favor summoners when I use this strategy, though once in a while I'll get a blademaster. Basically the goal here is to get someone who will be able to kill anything it meets and which can survive on the way to and from distant lairs (of obnoxious stuff like minotaurs).
 
But what about the very hard missions I hear about, where people can't defeat the boss even with parties of level 30 heroes? I've been doing great so far with just hiring new heroes on each map, but I fear that might not be enough to beat the game.
 
Why don't you see what happens when you get there? ;)

Most of the time when there is a difficult boss there some kind of trick to it. A quest to make you high level, a distraction you must do, etc. That doesn't mean you will enjoy whatever you have to do, but I gaurantee they included in a way to beat it.
 
In the core game at least, there are no bosses that will require you to have a party of very powerful heroes. As long as you have a few decent heroes, and a decent economy, spells will be able to counterbalance any shortcomings that your heroes might have.

- Who are the best party leaders ? I originally went with footmen/paladins, but they don't really get interested in doing stuff once they reach a high level (15 or so). Elves and dwarves seems much more enthousiastic about pretty much everything.
I find elves to be the best, followed by rogues, mainly due to how greedy they are, but in the end, it is not all that important which hero you have, all the core game missions can be finished without parties.

- is it better to recruit all heroes possible, or to only have enough to protect your city and destroy a few lairs until you can summon lords?
It is usually better to build at least 5 guilds before you start thinking about lords, and even then, I often find that money is better spent on spells & heroes. You don't have to build all guilds though, and I often skimp on rogues & mages, as I find them to be the least useful (I know that mages in particular can be very devastating if you train them, but I'm lazy, and mages requires a bit more babysitting than most other heroes, and rogues can also be very good, but they also tend to die, and as I said, I'm lazy ;)).
 
Right, I particularly feared the Pretendants to the Throne map, but I beat it after third try, so I guess I'll just keep going and complain when I'm really stuck.
 
I agree with Deus, for the most part my heros are in the high teens by the time I'm done. I've had one mission where I had lvl 20+ heros and that is because I milked it a bit. I rarely make a second guild of any sort unless I need some elves or rogues to do some extra exploring because they will explore for less.

A good defense seems to work best for me in each scenario. Don't be in a hurry, the game wants you to do that....

If you make a "team" at the inn include a healer and that group should be pretty unstoppable. If you grab the resurrection spell, by the time you get to any big boss battle you should be able to get through without much trouble.