so I got 3025 extended to work with SLDF divisions...
And while I was at it added a full on SDLF Royal version Exterminator.. calling it the 4X cuz ya know, reasons.. izza evil wicked..took LRM away added SRM6 with A-IV, and a hatchet, null sig, MASC, XL engines slots.. Arm lasers switched out for Magna ++ mediums. added ECM, Beagle, and an energy +3 TTS. Not really a mech your going to refit, or want to! The 4A is reserved for comstar in my tables.. In my mod it takes the place of the Centurion find. Changed the text to reflect that its not doctor Marad that finds it but Yang poking around in the mech bay finding a sealed vault in the mechs structure, cracking it and having a hell of a No shit tale for you!.
I've also worked up a bunch of primitive tech mechs but they'll be somewhat limited for now visually. I'm not quite ready to discover how to Kitbash mech pieces together.. I made a few chassis back in the day for mechwarrior 2 Mercs and that was great fun and I will figure out how to do it here.
I'm trying to work up a way for you folks to run into Cranston Snord and his irregulars.. Maybe they'll make you an offer for the Argo. It's on the wish list but may be currently beyond my ability to pull off.
Anyway, evil old dude that I am, that's the teaser. I have deep knowledge of the game lore and have or can access nearly all of the printed game material and will be selectively incorporating it within this mod.
I'm still in process and I'm only able to devote maybe 4 hours a day on this so it'll be a couple weeks or more assuming nothing else goes badly wrong as I learn/puzzle out how to do this stuff. Now if only the outer world would just stay outer while I do this..
I can only assume the HBS team were finding themselves under some serious time constraints and still are because a whole lot more story lore and back round stuff that could have been in the base game. The Crescent Hawks were also banging about the area of space during this period along with Cranston Snord and the Irregulars, The Foxes Teeth, Avanti's Angels and a couple other known Merc units.. Surprised we haven't run into a Dragoon's mission checking on Brian Caches. Specifically the Black Widow. Come to think of it..How about the The Bounty Hunter which as of this time period is running about in a Dragoons/SDLF model Marauder that used to be Natasha Kerensky's ride (he left her his Warhammer if I recall correctly. It's quite the story really) There's several small hard luck merc units in the TT lore that are on long term contracts with worlds and powers we're playing around also.
I'll worry about a name for this conglomeration when I'm a lot more closer to done. And I do have to add the lore and story bits because hey.. almost anyone can put together a gathering of sub mods into one big mod. That's relatively easy. But all the better packages...3025 Extended, Roguetech, CCC, XAI, XLRP, have their own specific look and feel. So I've gotta to learn how to make flashpoints and missions to do what I want the right way and get them incorporated and playing nice.
TL "Sandman" Roff sends
P.S. I've yet to asking permissions of other mod makers to use their stuff. But don't you guys worry you WILL be recognized and accredited. It's ya'lls fault I'm even trying to do this. Darn kids. Always making work for me!
And while I was at it added a full on SDLF Royal version Exterminator.. calling it the 4X cuz ya know, reasons.. izza evil wicked..took LRM away added SRM6 with A-IV, and a hatchet, null sig, MASC, XL engines slots.. Arm lasers switched out for Magna ++ mediums. added ECM, Beagle, and an energy +3 TTS. Not really a mech your going to refit, or want to! The 4A is reserved for comstar in my tables.. In my mod it takes the place of the Centurion find. Changed the text to reflect that its not doctor Marad that finds it but Yang poking around in the mech bay finding a sealed vault in the mechs structure, cracking it and having a hell of a No shit tale for you!.
I've also worked up a bunch of primitive tech mechs but they'll be somewhat limited for now visually. I'm not quite ready to discover how to Kitbash mech pieces together.. I made a few chassis back in the day for mechwarrior 2 Mercs and that was great fun and I will figure out how to do it here.
I'm trying to work up a way for you folks to run into Cranston Snord and his irregulars.. Maybe they'll make you an offer for the Argo. It's on the wish list but may be currently beyond my ability to pull off.
Anyway, evil old dude that I am, that's the teaser. I have deep knowledge of the game lore and have or can access nearly all of the printed game material and will be selectively incorporating it within this mod.
I'm still in process and I'm only able to devote maybe 4 hours a day on this so it'll be a couple weeks or more assuming nothing else goes badly wrong as I learn/puzzle out how to do this stuff. Now if only the outer world would just stay outer while I do this..
I can only assume the HBS team were finding themselves under some serious time constraints and still are because a whole lot more story lore and back round stuff that could have been in the base game. The Crescent Hawks were also banging about the area of space during this period along with Cranston Snord and the Irregulars, The Foxes Teeth, Avanti's Angels and a couple other known Merc units.. Surprised we haven't run into a Dragoon's mission checking on Brian Caches. Specifically the Black Widow. Come to think of it..How about the The Bounty Hunter which as of this time period is running about in a Dragoons/SDLF model Marauder that used to be Natasha Kerensky's ride (he left her his Warhammer if I recall correctly. It's quite the story really) There's several small hard luck merc units in the TT lore that are on long term contracts with worlds and powers we're playing around also.
I'll worry about a name for this conglomeration when I'm a lot more closer to done. And I do have to add the lore and story bits because hey.. almost anyone can put together a gathering of sub mods into one big mod. That's relatively easy. But all the better packages...3025 Extended, Roguetech, CCC, XAI, XLRP, have their own specific look and feel. So I've gotta to learn how to make flashpoints and missions to do what I want the right way and get them incorporated and playing nice.
TL "Sandman" Roff sends
P.S. I've yet to asking permissions of other mod makers to use their stuff. But don't you guys worry you WILL be recognized and accredited. It's ya'lls fault I'm even trying to do this. Darn kids. Always making work for me!
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