What's the point of armies today? Why don't we just nuke everyone else into submission? It's basically the same thing.
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Realistically, wouldn't most planets simply surrender if faced with an orbiting enemy fleet possessing sufficient weaponry to glass the planet? It's not like an ordinary siege. It's more like the way sieges would be if every army had more than enough artillery to reduce a fort to rubble in a matter of minutes.
The only exception would be if the planetside force knew the enemy would rather leave the planet alone than glass it, and also knew that a friendly force was en route to relieve the planet.
Realistically, wouldn't most planets simply surrender if faced with an orbiting enemy fleet possessing sufficient weaponry to glass the planet? It's not like an ordinary siege. It's more like the way sieges would be if every army had more than enough artillery to reduce a fort to rubble in a matter of minutes.
The only exception would be if the planetside force knew the enemy would rather leave the planet alone than glass it, and also knew that a friendly force was en route to relieve the planet.
Non nuclear states defy nuclear ones because they know that the nukes would eventually harm everyone on Earth, and because the non nuclear state usually has the backing of a nuclear one who would retaliate. Planets are isolated, and so the analogy fails.Non-nuclear countries today do not surrender just because a nuclear-armed nation is looking at them, or nuclear submarines surface off their coast. Because they know there is a limit to how much damage you can do. Just like IRL, in Stellaris the intergalactic community will react to what you do. Nuking a planet into oblivion would attract coalitions and sanctions just as in the real world.
I believe the theoretical reply there involves rebels being nuked into oblivion until all the other planets get the memo, but I agree that it doesn't seem the most practical for genuine statecraft. Extorting tribute? Absolutely. But when it comes to dictating policy?
Imagine a fleet wins a battle and then takes up orbit around a hostile world. "Submit or die." Nothing happens. Fleet destroys one city from orbit. "Submit or die." They submit. It's that simple.
Well if we want to talk about "realism", the idea of invading a large planet from space seems absurd, logistically. World War II was waged at a time when the population was much lower, and feature tens of millions of soldiers across all sides. The cost to get four men into space is currently gargantuan. How many soldiers would you need to pacify Earth? You would probably need a few tens of millions to garrison the planet. If orbital access was as expensive as an interstate flight today, you would still need an armada of thousands upon thousands of transport ships, plus a steady supply of interstellar logistics to supply these armies and their escort of combat ships.
. Say the people pay all your taxes but ignore the restrictions on public assemblies above three persons. Is that worth nuking the planet? What about if they elect a different ruler, who again pays your taxes but has a very different social position. Is that a nuking offense?
There is one other advantage however when attacking from space that is fairly important. You don't need to march any distance with soldiers but can drop them anywhere you want, including right over the political and military key locations. Compare aliens with superior technology landing at the white house lawn and pentagon and quickly capturing them to force a surrender of USA.
Sorry, fixed it now.You quoted me twice, initially with someone else's post btw.
Dropping anywhere, this is technically true but if you're talking about a defended planet that is familiar with these capabilities, it seems the obvious defensive play would be to hide short range, high speed interceptor missiles near likely drop zones (e.g. heads of government, important power plants and what not). If your drop pods are flying down and then just get blasted out of the sky that's a problem for ferrying troops to the ground.
It's also a single use thing, because once on the ground you then have to worry about transporting them up into the sky again to do another drop. In a lot of SciFi they just pretend like the STO transfer ain't no thang (like star wars or star trek when shuttles can take off and land and they basically act like it's costing them nothing). In real life, there is a saying that "once you're in orbit, you're halfway to anywhere", because getting there takes the largest portion of the fuel for most intrasolar journeys.
What if the attacker want to save infrastructure and/or population of the planet? In MoO2 there were a choice between purifying orbital bombardment and troop assault. Starship troopers are on the way!I mean, not to nitpick but in a universe with interstellar capable warships can't you just win wars by throwing down nuclear warheads (or asteroids or even big pieces of concrete) down into the gravity well of a planet and wait for them to surrender?
Stellaris spaceships confirmed to all be unarmed!Ground troops do the dying... fleet just does the flying!
You can't just besiege a self-sustaining planet like you could do to a city.
That's true, but ground troops would still have significant value when trying to take over a self-sustaining or terraformed planet.We don't know if all planets will be self-sustaining.
At least later on if the game follow most Sci-Fi then homeworlds or capital worlds would have developed to be dependent on food and goods imports from other planets via space trade-routes.
That's true, but ground troops would still have significant value when trying to take over a self-sustaining or terraformed planet.
I think if they did it would be similar to the fort system as it is now in EU4: certain planets can't just be taken.Yeah. I really hope they will implement it in a nice way so you can choose to develop alot of trade to boost the economy, but at the backside this would make your planets more vulnerable to sieges!
Ground troops do the dying... fleet just does the flying!