This is more a question for my fellow fans than devs (though there's obviously going to be a large overlap there).
What is your usual goal in a city-builder, and what do you think it will be in C:SL? To be honest, for me it's to have a realistic city rather than a visually beautiful or perfectly-functioning one. I like the game to punish my mistakes as much as reward good planning. If I place houses right beside a mine, I want that to backfire on me in such a way I can't ignore it. Similarly, if my transport system is very well planned, I want to see the results.
I love Tropico and Sim City, but I always felt it was a mistake that you can basically ignore major problems and focus on aesthetics. One game I think handled this very well was Grand Ages Rome. If you made a major mistake your city would be half-burnt down (perhaps it was a little too harsh). this could be frustrating but it did draw you further into the game.
What is your usual goal in a city-builder, and what do you think it will be in C:SL? To be honest, for me it's to have a realistic city rather than a visually beautiful or perfectly-functioning one. I like the game to punish my mistakes as much as reward good planning. If I place houses right beside a mine, I want that to backfire on me in such a way I can't ignore it. Similarly, if my transport system is very well planned, I want to see the results.
I love Tropico and Sim City, but I always felt it was a mistake that you can basically ignore major problems and focus on aesthetics. One game I think handled this very well was Grand Ages Rome. If you made a major mistake your city would be half-burnt down (perhaps it was a little too harsh). this could be frustrating but it did draw you further into the game.