We don't need these incredibly excessive and reactionary nerf/ buff cycles. They are bad for the game and bad for players. Instead, players should just stop prowling the webt for BiS and enjoy the game and do their own experimenting with it. Instead of taking authoritative direction from some influencer farming engagement, try builds yourself. Discover thngs. Play! Isn't that why go got the game, to play it?
As mentioned by Azktor I highly disagree with the sentiment that buffs/nerfs are not needed. This is simply proven wrong already.
Reworks (like Feudal, Heroes, Mystic) also fall in the category of buffs and nerfs, as they eventually equate to one of these in the end.
Many previous changes have opened up new gameplay, widening the amount of choices available to the player without feeling bad.
All changes made to the game should be made to
improve the overall gameplay experience first and foremost.
How, you ask? By making as many choices as possible feel equal in power, equal in fun and removing toxic gameplay.
Every choice I make should feel good and not like I just weakened myself (within reason, as there are synergies).
If 2 Society Traits, or 2 Cultures, or 1 Ruler are
always the best choice you cannot say "well, just don't play them".
That's the most absurd reasoning I've heard people give. That's sticking your head in the sand and ignoring the issue.
And as proven many times, you can simply adjust numbers to maintain theme and gameplay, and thus also fun.
Everything should start with adjusting numbers first. Only resorting to reworks if that option will absolutely not work.
As for your argument about other games and with things having glaring counters, this is already kept in mind for tier lists.
If you genuinely think Dark can compete with the other cultures or Perfectionist Artisans is fine, you are lacking experience.
The same is true for anyone who thinks Wizard King isn't objectively the worst ruler and Tome of Prosperity isn't OP in T4.
Let's say I look at a Society Trait, do my
very best to find the most optimal build for it, the highest value scenario I can imagine.
But no matter what I do, there is
always a better choice I could've made. Then clearly that trait is in need of more power.
The reverse is true as well, if there's a trait that I can slap in
any build and never feel like it was a bad choice, it is too powerful.
And this is true for anything in the game. Rulers, Cultures, Tomes, Form Traits, Society Traits, Units, Spells, you name it.