I can't say that I've noticed from watching streams but does the Solar farms lose effectiveness in dust storms or just get hit hard? It seems to me they should get reduced effectiveness.
I can't say that I've noticed from watching streams but does the Solar farms lose effectiveness in dust storms or just get hit hard? It seems to me they should get reduced effectiveness.
Anyone notice changes in sunlight with regards to planet location? Does latitude affect solar or food production?
Concurring. You get the flat rates plus tech no matter the latitude/elevation/shadows.It only seems to be affected by water and sufficient workers with a little variation in crop size. I've played at the equator and around the north by Viking 2's landing area, and haven't seen a difference.
Solar power use!
Now maintance price to produce 20 Energy with all buildings.
Stirling reactor = 0 (2 stirlings) or 2.8M/day.
Wind Turbine = 3,6M (2 wind full bonus) to 7,2M (4 turbines 0% bonus) / day.
Solar + batteries = 10.8M (no duststorm) or 16,4M to protect yourself from duststorms.
PS: Solar does become much more competitive once you unlock Atomic Acumulators as they can hold 2000 Energy each and cost very little to keep.
PS2: not counting fusion reactor, no contest here.
PS3: A breaktrough that give +100% solar power production does make solar > wind on normal circunstances.
but wind too have a +100% technology. (And if you add altitude the production is amazing).
As far as other places, I think the devs probably would be more keen on sticking to the Mars planetary system so it's moons Phobos and Deimos, but I'd prefer to go to our Moon (Luna). And I agree, I'm expecting an overhaul mod that does it, just kinda hoping something official happens too.
I can't think of any moon that technically would have the same needs and can implement the same technology. Titan (Saturn) is the only moon with a dense atmosphere. It has methane, nitrogen, and other hydrocarbons, not sure if there's enough carbon-dioxide or monoxide for a MOXIE to work though... and uh, no known water deposits on the surface, just trace water vapor in the stratosphere, so no vaporators.
I am thinking of making a realism mod with wind power to 2 base power, and stirling generators to 5 base. Lower the maintenance on solar and batteries.
Do you think this would still be playable or would realism break the game? Even solar is overpowered since you only get an average of 10 hours of usable daylight on mars as opposed to 13 on Earth. Diffusion baby.