@base_moon_distance = 10 # Added: Standard
@jumps = 3 # Added: Standard
## Mundus System
mundus_system = {
name = "Mundus"
class = "sc_g"
asteroid_belt = { # Replaced: asteroids_distance = 30
type = rocky_asteroid_belt
radius = 30
}
flags = { empire_home_system } # Added: Required for starting systems
usage = custom_empire
init_effect = { # Added: Required for starting systems
every_neighbor_system = {
set_star_flag = empire_cluster
every_neighbor_system = {
set_star_flag = empire_cluster
}
}
generate_home_system_resources = yes
}
planet = {
name = "Mundus"
class = "pc_g_star"
orbit_distance = 0
orbit_angle = 1
size = 20
has_ring = no
}
planet = {
name = "Nirn"
class = "pc_continental" # Replaced: ideal_planet_class
orbit_distance = 60
orbit_angle = 120
size = 20
starting_planet = yes
has_ring = no
entity = "continental_planet_01_entity"
deposit_blockers = none # Replaced: tile_blockers = none
modifiers = none
init_effect = {
generate_empire_home_planet = yes # Added
prevent_anomaly = yes
}
# init_effect = { # Removed: Obsolete
# random_tile = {
# limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
# set_building = "building_capital_1"
# add_resource = {
# resource = food
# amount = 2
# replace = yes
# }
# add_resource = {
# resource = minerals
# amount = 2
# }
# random_neighboring_tile = {
# limit = { has_blocker = no has_building = no }
# set_building = "building_hydroponics_farm_1"
# add_resource = {
# resource = food
# amount = 2
# replace = yes
# }
# }
# # } # Removed: Misplaced bracket
# random_neighboring_tile = {
# limit = { has_blocker = no has_building = no }
# set_building = "building_power_plant_1"
# add_resource = {
# resource = energy
# amount = 2
# replace = yes
# }
# }
# random_neighboring_tile = {
# limit = { has_blocker = no has_building = no }
# set_building = "building_mining_network_1"
# add_resource = {
# resource = minerals
# amount = 2
# replace = yes
# }
# }
# } # Added: Missing bracket
# }
change_orbit = @base_moon_distance # Added
moon = {
name = "Massar"
class = "pc_barren"
size = 5
orbit_distance = 5 # Replaced: 18
orbit_angle = 100
has_ring = no
}
moon = {
name = "Secunda"
class = "pc_barren"
size = 3
orbit_distance = 5 # Replaced: 21
orbit_angle = 120
has_ring = no
}
}
planet = {
name = "Julianos"
class = "pc_gas_giant" # Added missing "
orbit_distance = 80 # Total distance: 140
orbit_angle = 40
size = 48 # Technically allowed, but will be larger than the sun.
has_ring = no
# } # Removed: Misplaced bracket
moon = {
name = "Stendarr"
class = "pc_barren"
size = 5
orbit_distance = 18
orbit_angle = 100
has_ring = no
} # Added: Missing bracket
}
planet = {
name = "Arkay"
class = "pc_barren"
orbit_distance = 65 # Total distance: 205
orbit_angle = 340
size = 14
has_ring = no
}
planet = {
name = "Kynareth"
class = "pc_molten"
orbit_distance = 20 # Total distance: 225
orbit_angle = 290
size = 16
has_ring = no
}
planet = {
name = "Akatosh"
class = "pc_frozen"
orbit_distance = 60 # Total distance: 285
orbit_angle = 210
size = 19
has_ring = no
}
planet = {
name = "Zenithar"
class = "pc_gas_giant"
orbit_distance = 80 # Total distance: 365
orbit_angle = 110
size = 52 # Technically allowed, but will be larger than the sun.
has_ring = no
change_orbit = @base_moon_distance # Added
moon = {
name = "Mara"
class = "pc_frozen"
size = 7
orbit_distance = 5 # Replaced: 18
orbit_angle = 100
has_ring = no
}
moon = {
name = "Dibella"
class = "pc_frozen"
size = 3
orbit_distance = 5 # Replaced: 20
orbit_angle = 160
has_ring = no
}
}
neighbor_system = {
trigger = { num_guaranteed_colonies >= 2 } # Fixed
hyperlane_jumps = { min = 1 max = @jumps } # Replaced: distance = { min = 10 max = @distance }
initializer = "neighbor_t1"
}
neighbor_system = {
trigger = { num_guaranteed_colonies >= 2 } # Fixed
hyperlane_jumps = { min = 1 max = @jumps } # Replaced: distance = { min = 10 max = @distance }
initializer = "neighbor_t1_first_colony"
}
}