V1.1.00
Two battles where enemies spawn in a big blob on your main hero - returning to Morgana's cathedral and Fighting with William at the gate when Morgana is supposed to defeat the emperor.
Autumnbreed animation - their 2 swords are not in their hands, but stick through their backs, with no animation.
Black lines stretch off into the sky from some corpses on some maps.
Have seen a few corpses stuck about 150m off the ground
Instructions to archers don't do what I expect. Attack seems to over-ride Avoid Melee? Stop Firing and Don't Fire at Melee never seem to work.
Crash before one battle (have savegame - was attacked while recruiting)
On being attacked in Winter and choosing Retreat, you retreat as your tent
There are no visible indicators onscreen when a spell is being cast against you or when you have cast something with a duration. I have seen a symbol (cleave) half off the right side of the screen and they were visible in the Prologue...
I don't think Teleporting between stone circles works - I go to a circle, the map opens, I choose a destination where I've built this ability, the Teleport button activates, I hit it... and that map closes and I'm still at the same circle?
When you attach the camera to a unit, the height of the unit is not taken into account. If it's a unit of men it's ok. If it's a cavalry unit, you end up looking at your horse's ass. If it's a flying unit you end up looking 100 ft below them. (And if it's a colossus you end up looking at its ankles, but that's pretty cool...)
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Morgana's two tasks for the Sidhe are the wrong way wrong in the Objectives screen. (The text is swapped).
Morgana's task to defeat the Lord of the Winds has voiceover referring to a crystal sword, but the text is about a wooden staff.
Various places where text is missing and the resource name is used instead.
Two battles where enemies spawn in a big blob on your main hero - returning to Morgana's cathedral and Fighting with William at the gate when Morgana is supposed to defeat the emperor.
Autumnbreed animation - their 2 swords are not in their hands, but stick through their backs, with no animation.
Black lines stretch off into the sky from some corpses on some maps.
Have seen a few corpses stuck about 150m off the ground
Instructions to archers don't do what I expect. Attack seems to over-ride Avoid Melee? Stop Firing and Don't Fire at Melee never seem to work.
Crash before one battle (have savegame - was attacked while recruiting)
On being attacked in Winter and choosing Retreat, you retreat as your tent
There are no visible indicators onscreen when a spell is being cast against you or when you have cast something with a duration. I have seen a symbol (cleave) half off the right side of the screen and they were visible in the Prologue...
I don't think Teleporting between stone circles works - I go to a circle, the map opens, I choose a destination where I've built this ability, the Teleport button activates, I hit it... and that map closes and I'm still at the same circle?
When you attach the camera to a unit, the height of the unit is not taken into account. If it's a unit of men it's ok. If it's a cavalry unit, you end up looking at your horse's ass. If it's a flying unit you end up looking 100 ft below them. (And if it's a colossus you end up looking at its ankles, but that's pretty cool...)
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Morgana's two tasks for the Sidhe are the wrong way wrong in the Objectives screen. (The text is swapped).
Morgana's task to defeat the Lord of the Winds has voiceover referring to a crystal sword, but the text is about a wooden staff.
Various places where text is missing and the resource name is used instead.
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