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Drake_Hound

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42 Badges
Mar 27, 2014
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Since development moved on to CK3.
I can finally start to mod stuff that isn't intended.

So some hard questions if it is possible.
Without having to decompile hack open the main game.

1 Now I want to take hostages that are higher or equal tier with ruler titles.
I am scripting guardian like this

effect = {
FROMFROM = {
prisoner = no
move_character = LIEGE
add_wards = FROM
set_guardian = FROM duration = -1
has_guardian = FROMFROM duration = { age = 100 }
}

But it doesn't stick .... both courtiers and rulers gets moved out of the court again. instead of sticking around.
Part of me thinks lack of the purpose afterwards.. but since almost all other codes like concubine education etc are hardcoded with limitations.
Is there anything left to use aside from prisoner (which beat the whole puporse of having a ruler in exile or subjugated ruler as hostage )

2 Game over screen... anyway to disable that annoying game over system? so I can use console command to play whatever I want. without having to resort to cluncky title is count modding but name tier is lower.

3 Anyway to see those on start scripts and scoped trigger script effects that keep doing the annoying DAILY checks... that is the majority of performance lag. in moving rulers out of court.

4 Holy Orders are not touched by gameover luckily. anyway to revert the mercenaries to be not touched by gameover ?
 
game over is hardcoded, so no. You can play as a mercenary if it's not the primary title - I think it needs to be duke tier otherwise the merc title is considered a vassal and can't be hired.

You could try setting no_court_invites character flag, but I doubt it will work for rulers.
Depending on what you wish to do with the hostages I dont understand why you don't want to have them as prisoners - lets face it, that's what they are - though you may need to make changes elsewhere to allow them to function as intended - better advice can be offered if you detail what you want to do with them
 
Well I want to recreate a situation how I came to love CK2 modding consoling and gaming.
The moment the game gotten me 100% hooked and my imagination running wild.

Now I gotten most issues like CHARFRAME modded then by setting special government, they add the visual rings even on courtier levels. Minor Titles Modded to represent the Kings and Queens in Exiles.

Now I just want to mod suzerain and tributary to be used in my court.
By having them as hostages .. and doing usefull stuff.

effect = {
ROOT = from_potential
FROMFROM = {
# subjugate_or_take_under = FROMFROM
prisoner = no
move_character = FROMFROM
add_wards = FROM
set_guardian = FROM duration = -1
has_guardian = FROMFROM duration = { age = 100 }
give_job_title = job_hostage
}
FROM = {
is_guardian = FROMFROM
has_wards = FROMFROM duration = { age = 100 }
}
}


Now this works in getting them into my court. but it doesn't assign the Job Title while the NEW (gee why they made scripting new councilor job more difficult I wouldn't know, tought they wanted more mod friendlyness) Job title is modded correctly.
It works just the give title is NOT working... in info everything is correct.

Now the subjugate or take under from, I still need to work out the kinks but that part isn't important.
 
So mercenaries are playable again, if I make custom b_mercenaries titles, allowing me to raise them in the mercenaries tab ?
Instead of getting a game over (last time I tried to fix that issue was 2 years ago in monks and mystic)

edit.
That is offcourse if I add a County title over the b_mercenaries.
 
Maybe it is better to explain I like to do wierd/unintended stuff, example modding a Nomadic Merchant Republic....
What people say.. yeah it is possible... now off course it is unbalanced like F.
Having Family Palace and Nomadic Horde levy .. and the Nomad Holding modified to give troops again.

But I just like to do it.
 
is the problem with the job the fact that they're a tributary? Not sure if that affects it
mercenaries are playable with a primary title that isn't a mercenary, ie same or higher tier - being landed simply affects their ability to marry - but not be married from what I can tell.
To be able to raise them yourself I think it may need to be a higher tier, though no one else can hire them then - you might be able to hire if the primary title is same tier, would need to check.

Just out of curiosity, the family palace you have modded, does that still require 5 families? I'm working on a roman republic style mod and as it stands I'm having to give the senators newly created city baronies, which is less than ideal
 
No the family palace are the game original family palace tied to is_merchant republic.
I didn't want to create from scratch. but if you want to create from scratch.. you have to make b_landless title (that are not playable) tied to a own building template.

The whole trick to getting the Family Palace to stick is in is_patrician succession laws.
Since a lot of work went into Hardcoding the Family palaces trough scripts and effect. it is easier to just stick with what they hardcoded.

So basically for working Nomadic Merchant Republic. the main person has to be a merchant republic. now comes the fun, the 4 vassals are Nomadic Patricians.
If you make your own government correctly. with the right culture or religion tag. they switch to being nomadic patricians.
I kept the 5 families just cause once I did all those coding, didn't bother to change it.

As for the job will figure it out next time. the 2 reason for the job is to make it stick abroad. aside from making new job_actions thus giving the council job new abilities.