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unmerged(665484)

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Feb 15, 2013
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Hey guys,

first of all, u did a great job and the game is fun. The dialogues are awesome and funny, the gameplay is addictive as well.
The first few bugs aside (9 crashes since release), i noticed a little something which really reduces the fun for me :/

The game has many funny features ( i reached Ch.1 act 4 so far), but most of them seem useless to me. Why should i bother building a prison? i can go raid for treasure. Why should i bother looting heroes for materials? i can go raid for materials. Why would i need a training room? max. lvl seems to be 3 anyway, which is achieved in no time. Do you see where im going? It would be a lot more fun to really NEED to take prisoners, so i can get my hands on loot.

Dont get me wrong, raiding is fun, but it makes everything else pretty pointless. Id rather see the raidspots randomly appear, so i have to keep an eye on the map while making plans to gather whatever i might be needing.
In my oppinion, this would make the game even better than it is right now.

Ive always been a bid DK-fan and of course i miss some of the DK-mechanics, but since this is another game i wont complain about this. Id like to set patrol routes myself though, that would be awesome :>

thx for reading :)
 
For me, I use my training room, immediately when I create a new squad to have it to level 2 in no time. Also, the training unit useful for the remaining unit outside the squad. So, I have all my units squad and solo unit always of minimum of level 2. To gain, to level 3, is also faster when you training on heroes. In my opinion. For the jail, yeah you have treasure on the map, but most of my raid is for gathering materials, I don't have enough squad to raid all I need in ressources, defend my dungeon, and also you need squads for your main mission in the mission area. So, sometimes, I use my jail to gathering treasure, sometimes raid. But when you advance further in the game, the most precious ressource for me is the materials. You need so much materials for everything, rooms, upgrades, traps, units. So, when I have the possibility to raid, my free squad will go for the materials and incomming heroes will be my main source of training or treasure.

But this is my style of gameplay. I think the design was to have the player the opportunity of choice. If you prefer gathering all your ressource via the raid, it's your choice, but you can also gathering your ressources with rooms, or via heroes.
 
Yeah, i would also prefer to do it via prison etc, but i dont see the point in bothering. raids are mostly done in less than a minute. Same goes for training-room, yes, i can level up quick to lvl 2, but it goes fast enough without it anyway, so again, why bother.

im a lazy person and i dont go earn my money as long as it spread on the ground in front of me and i just need to pick it up :/ Just ignoring raids and doing it more the "keeper"-way would be preferred, but im too lazy since raids are toooooooo easy ;/

Also, treasure seems (so far) pretty useless as soon as u got 4 squads. How about spending treasure to train minions up to level 10? it would give meaning to most of the mechanics i'm avoiding right now due to lazyness.