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unmerged(30465)

Captain
Jun 13, 2004
337
1
... as I see it's not logically that you have no income from your colonies !? in fact, you pay more for this then u get, it looks like nonsense. There should be income at least from other ships that come to port for supplies!

I got all African colonies at the late 1640's and I break all agreements with other nations, so their ship moving very very slow around Africa. Well, I went to bankrupt very soon cause I couldn't pay for the colonies any longer. And the only business you can do in the game is moving your ships back and forward ... that's really boring guys.

I advise you to put in the next patch ( yes, patch, not addon but free patch ) at least such option as - tax for foreign ships coming to ur port, so, in this case it's gonna be more profitable to be in peace with all other nations then to be in war ...
 
you have no income from your colonies !?

Dude, every time my convoy comes home from India I earn like 500 000 pounds. You call that "no icome"?

I got all African colonies at the late 1640's

Hahahahah. That could be a challenge for late 1700s... "to pay upkeep for whole Africa and stay in business".

the only business you can do in the game is moving your ships back and forward

That's what East India Companies did historically. They sailed to India or China and when they came back with ships full of Tea or Pepper two years later they earned profits.

tax for foreign ships coming to ur port

Good idea... but do you have any historic backup for that? Still, even with what they pay for food and water you won't be able to upkeep Africa.
 
I have noticed that many people miss the basic logic in EIC.

As, Delra pointed out, the "income" you get from your port is in the from of the profit you get when selling the items you buy from there in your Home Port. True, there is no automatically generated income like in Civ for example. Or taxes. Which, I think, is quite realistic and locigal, but many people miss.

Another thing is the conquering. In basically every game like this, taking over as many cities as possible is a good thing. But not here, as ports eat upkeep costs and if you do not trade from them aggressively, or upgrade them too much, the upkeeps will bleed you dry. Again, I think it's realistic and logical, but apparently too different from the customary approach.

Automatic trading routes are there so that players do not have to manage every fleet manually. This is important as soon as there starts to be more than half a dozen fleets and campaign missions import quotas rise. But it's not fire and forget, as dynamic prices ensure that you have to pay attention not to flood the market and ruin the profits.


We did think about the tax for allied fleets, so that you could set the percentage they have to pay for doing business in your port, but it didn't make it to the game. We'll see if it will be added in patch.
 
MaxRiga;10048241 I advise you to put in the next patch ( yes said:
When Drake was returning up the west coast of Africa he stopped in at a port (Spanish..but the name escapes me - Canaries ?) where they pretended to be a friendly ship (Portugese from memory) in distress and were allowed to buy supplies. If the port authorities had of known who they were they all would have been killed. There was nothing said at the time of paying taxes, as any investigation into their cargo would have revealed the crew did not speak any Portugese...only one member spoke Spanish and luckily he was fluent. But historically, the idea of taxes wasnt there. They bought their supplies from other merchants in town. In EIC, the company you represent would not have benefited.
 
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We did think about the tax for allied fleets, so that you could set the percentage they have to pay for doing business in your port, but it didn't make it to the game. We'll see if it will be added in patch.

It's better to add possibility to come into homeports of the friendly and neutral states for trade MTI's which will be considered as contraband. With some probability of confiscation of all goods customs, but also with probability to sell the goods under higher price (for example, the price varies once a month, and it is necessary to stay in port two-three months to wait the most favourable).

P.S. Kim, you have not forgotten about modders? Many questions still remain without answers, and them becomes even more :rolleyes:
 
About taxes: There was plenty of them as if you want to make some profit, bribing was the normal way + the taxes you paid!

The crown by his governor was able to set taxes on any trades and even forbid the entry of the port for the ship he wanted!!!

The same when you returned to the homeport, there was some taxes on any good you imported!! The crown let people making compagnies because they didin't wanted to risk money on those trips but wanted to have the benefit of them ! Of course some kingdom wasn't able to afford the fleet too ;)

So i'm doubtfull of your knowledge of this old time guys...

PS: just buying food to the locals was free of charge
 
Incorrect. Taxes were applied to specific goods, sometimes to imports or exports to protect a home country industry. Or in the case of spices, the home port taxed them for the money simply because they could. Transient goods in distant ports were not subject to tax. Ships not loading/unloading would probably lie at anchor. If a ship wished to tie up at the dock there was probably some fee involved, the local Port authority may have been corrupt and insisted on a kickback, but none of this money found its way home. In India, most companies did not own ports as there was no need. By sailing 100 miles in either direction you could buy the same thing from another port, except where they were buying goods from an uncivilised area. A lot of the smaller quantity spices for example, were bought from native tribes, not organised industries. Because of the abundance of harbours, and in an effort to control trade, the British East India Company becane a land power (amongst other reasons).

If you were importing goods then the purchaser had to pay tax if it was a taxed item. The classic example being the 13 colonies and tea.

The coast of Africa was a different story. Most sailors didnt land at African Ports unless it was essential, the coast was too dangerous to approach. It was a very long stretch of land where the wind usually blew towards the coast. Better to stay out at sea then end up on the rocks. You sailed south to the correct latitude, then turned east, either towards the port you wanted or around the cape. Namibia has many shipwrecks even from modern times, but especially from sailing days where captains tried to cut the corner.

Even by as late as the Napoleonic wars, import and export taxes were a haphazard event being applied to some items but not to nearly identical ones.
To use your phrase, " i'm doubtfull of your knowledge of this old time guys..."
 
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... follow the common logic in this topic the colonies shouldn't be conquered at all, because any company ( business ) would NEVER fight and build additional structures ( forts, warehouses etc ) if this colony will not bring invested money back. Sure, you can say that TRADE is money but in this case another logic is mission - why should I conquer colonies for my country but not myself ??? It never happened, in fact, government goes for war and then companies coming onto conquered land to make business. Columb, Nelson and many others were not businessman so and armies that came after to build forts on government money. Companies came to build plantations and trade goods only AFTER that place was taken by it’s government.

As I see to fix the logic in this games should be changes one of this 2 options -

1- Additional profit from ur colonies. It might be taxes or whatever developers think out. May be even subsidies of ur own government. It is just nonsense that u pay to ur government for the colonies that has been conquered by ur self on ur own money :)))

or 2 - you can't fight for colonies but only national AI can fights so a player can deal/trade only with what its country has conquered.